Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Magazines/Melee.hpp
2016-02-21 13:14:03 -05:00

77 lines
1.4 KiB
C++

class Melee_Swing : CA_Magazine
{
type = WeaponNoSlot;
count = 100000;
initSpeed = 100;
};
class Hatchet_Swing : Melee_Swing
{
scope = 2;
//TODO: test which one is shown and delete the rest
displayName = "Hatchet";
displayNameMagazine = "Hatchet1";
shortNameMagazine = "Hatchet2";
ammo = "Hatchet_Swing_Ammo";
};
class Crowbar_Swing : Melee_Swing
{
scope = 2;
displayName = "Crowbar";
displayNameMagazine = "Crowbar";
shortNameMagazine = "Crowbar";
ammo = "Crowbar_Swing_Ammo";
};
class Machete_Swing : Melee_Swing
{
scope = 2;
displayName = "Machete";
displayNameMagazine = "Machete";
shortNameMagazine = "Machete";
ammo = "Machete_Swing_Ammo";
};
class Fishing_Swing : Melee_Swing
{
scope = 2;
displayName = "Fishing";
displayNameMagazine = "Fishing";
shortNameMagazine = "Fishing";
ammo = "Fishing_Swing_Ammo";
};
class Bat_Swing : Melee_Swing
{
scope = 2;
displayName = "BaseBallBat";
displayNameMagazine = "BaseBallBat";
shortNameMagazine = "BaseBallBat";
ammo = "Bat_Swing_Ammo";
};
class BatBarbed_Swing : Melee_Swing
{
scope = 2;
displayName = "BaseBallBatBarbed";
displayNameMagazine = "BaseBallBatBarbed";
shortNameMagazine = "BaseBallBatBarbed";
ammo = "BatBarbed_Swing_Ammo";
};
class BatNails_Swing : Melee_Swing
{
scope = 2;
displayName = "BaseBallBatNails";
displayNameMagazine = "BaseBallBatNails";
shortNameMagazine = "BaseBallBatNails";
ammo = "BatNailed_Swing_Ammo";
};