Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_displayWeaponInfo.sqf
ebaydayz f84140c555 Don't clear buying list on category switch + AdvTrade fixes
The buying list now acts like a shopping cart. It is no longer cleared
when switching between categories or containers. Closing the dialog or
switching to sell mode still clears it.

Also fixed:
- Filter button in sell mode
- Bug where filtering sellable list readded items already moved to
selling list
- Visual price display not clearing when remove all button is used on
buying list
- Gear container picture showing rank instead of portrait in buy mode
- Dialog is no longer closed when trying to sell zero items
- LbCurSel is now reset when the buyable list is cleared
- Category is no longer opened onLbSelChanged. Instead you need to
double click or use the "View" button, so the arrow keys can be used for
selecting too.
2016-07-27 18:40:03 -04:00

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3.9 KiB
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private ["_item","_picture","_class","_display","_buyPrice","_sellPrice","_magazines","_magText","_formattedText","_buyCurrency","_sellCurrency","_attachments","_attachText","_config","_text","_attach","_type"];
#include "defines.hpp"
_item = _this select 0;
_picture = _item select 4;
_class = _item select 0;
_display = _item select 3;
_buyPrice = 0;
_sellPrice = 0;
_buyCurrency = "";
_sellCurrency = "";
if (Z_Selling) then {
_buyPrice = _item select 6;
_buyCurrency = _item select 8;
_sellPrice = _item select 2;
_sellCurrency = _item select 7;
} else {
_buyPrice = _item select 2;
_buyCurrency = _item select 7;
_sellPrice = _item select 6;
_sellCurrency = _item select 8;
};
_attachments = [];
_config = configFile >> "CfgWeapons" >> _class >> "Attachments";
if (isClass _config) then {
for "_i" from 0 to (count _config)-1 do {
_attach = _config select _i;
_type = configName _attach;
_text = getText (configFile >> "CfgMagazines" >> _type >> "displayName");
_attachments set [count _attachments,_text];
};
};
if (count _attachments < 1) then {_attachments = [localize "STR_EPOCH_NONE"];};
_attachText = "";
{
if (_forEachIndex > 0) then {
_attachText = _attachText + ", " + _x;
} else {
_attachText = _attachText + _x;
};
} forEach _attachments;
_magazines = [];
if( isArray (configFile >> 'CfgWeapons' >> _class >> 'magazines')) then {
{
_magazines set [count _magazines, getText (configFile >> "CfgMagazines" >> _x >> "displayName")];
} forEach (getArray (configFile >> 'CfgWeapons' >> _class >> 'magazines'));
};
_magText = "";
{
if( _forEachIndex > 0) then {
_magText = _magText + ', ' + _x;
} else {
_magText = _magText + _x;
};
}foreach _magazines;
if (Z_SingleCurrency) then {
_formattedText = format [
"<img image='%1' size='3' align='center' /><br />" +
"<t color='#33BFFF' size='0.8'>%8: </t><t color='#ffffff' size='0.8'>%2</t><br />" +
"<t color='#33BFFF' size='0.8'>%9: </t><t color='#ffffff' size='0.8'>%3</t><br />" +
"<t color='#33BFFF' size='0.8'>%11: </t><t color='#ffffff' size='0.8'>%6 %7</t><br />" +
"<t color='#33BFFF' size='0.8'>%10: </t><t color='#ffffff' size='0.8'>%5 %7</t><br />"
, _picture, _display, _class, _magText, _sellPrice, _buyPrice, CurrencyName, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291"
];
}else {
_picSell = getText (configFile >> 'CfgMagazines' >> _sellCurrency >> 'picture');
_sellCurrency = getText (configFile >> 'CfgMagazines' >> _sellCurrency >> 'displayName');
_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
_formattedText = format [
"<img image='%1' size='3' align='center' /><br />" +
"<t color='#33BFFF' size='0.8'>%11: </t><t color='#ffffff' size='0.8'>%2</t><br />" +
"<t color='#33BFFF' size='0.8'>%12: </t><t color='#ffffff' size='0.8'>%3</t><br />" +
"<t color='#33BFFF' size='0.8'>%14: </t><t color='#ffffff' size='0.8'>%6 <img image='%10' /> %8</t><br />" +
"<t color='#33BFFF' size='0.8'>%13: </t><t color='#ffffff' size='0.8'>%5 <img image='%9' /> %7</t><br />"
, _picture, _display, _class, _magText, _sellPrice, _buyPrice, _sellCurrency, _buyCurrency, _picSell, _picBuy, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291"
];
};
_parentClasses = [(configFile >> "CfgWeapons" >> _class),true] call BIS_fnc_returnParents;
if !("ItemCore" in _parentClasses or "Binocular" in _parentClasses) then {
_formattedText = _formattedText + format [
"<t color='#33BFFF' size='0.8'>%1: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
"<t color='#33BFFF' size='0.8'>%3: </t><t color='#ffffff' size='0.7'>%4</t>"
,localize "STR_EPOCH_ATTACHMENTS",_attachText,localize "STR_EPOCH_MAGS",_magText
];
};
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_ITEMINFO) ctrlSetStructuredText parseText _formattedText;