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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
146 lines
2.7 KiB
C++
146 lines
2.7 KiB
C++
class CardboardBox : ReammoBox {
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accuracy = 1000; // accuracy needed to recognize type of this target
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};
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class FoodBox0 : CardboardBox {
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scope = 2;
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displayName = $STR_DAYZ_OBJ_1;
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model = "\dayz_equip\models\cardboard_box.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_FoodCanBakedBeans {
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magazine = "FoodCanBakedBeans";
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count = 6;
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};
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class _xx_FoodCanSardines {
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magazine = "FoodCanSardines";
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count = 6;
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};
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class _xx_ItemSodaCoke {
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magazine = "ItemSodaLirik";
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count = 6;
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};
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class _xx_ItemSodaGrapeDrink {
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magazine = "ItemSodaGrapeDrink";
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count = 6;
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};
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};
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};
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class FoodBox1 : FoodBox0 {};
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class FoodBox2 : FoodBox0 {};
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class MedBox0 : CardboardBox {
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scope = 2;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_ItemBandage {
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magazine = "ItemBandage";
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count = 6;
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};
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class _xx_ItemEpinephrine {
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magazine = "ItemEpinephrine";
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count = 2;
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};
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class _xx_ItemMorphine {
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magazine = "ItemMorphine";
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count = 3;
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};
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class _xx_ItemPainkiller {
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magazine = "ItemPainkiller";
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count = 1;
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};
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};
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};
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class MedBox1 : CardboardBox {
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scope = 2;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_ItemBandage {
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magazine = "ItemBandage";
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count = 3;
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};
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class _xx_ItemEpinephrine {
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magazine = "ItemEpinephrine";
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count = 2;
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};
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class _xx_ItemMorphine {
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magazine = "ItemMorphine";
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count = 5;
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};
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class _xx_ItemBloodbag {
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magazine = "emptyBloodBag";
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count = 2;
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};
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class _xx_ItemPainkiller {
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magazine = "ItemPainkiller";
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count = 2;
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};
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class _xx_ItemAntibiotic {
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magazine = "ItemAntibiotic";
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count = 1;
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};
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};
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};
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class MedBox2 : CardboardBox {
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scope = 2;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_ItemBandage {
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magazine = "ItemBandage";
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count = 3;
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};
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class _xx_transfusionKit {
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magazine = "transfusionKit";
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count = 4;
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};
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class _xx_ItemMorphine {
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magazine = "ItemMorphine";
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count = 3;
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};
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class _xx_bloodBagOPOS {
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magazine = "bloodBagOPOS";
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count = 1;
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};
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class _xx_bloodBagABPOS {
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magazine = "bloodBagABPOS";
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count = 1;
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};
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class _xx_bloodBagBPOS {
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magazine = "bloodBagBPOS";
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count = 1;
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};
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class _xx_bloodBagAPOS {
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magazine = "bloodBagAPOS";
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count = 1;
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};
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class _xx_bloodTester {
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magazine = "bloodTester";
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count = 2;
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};
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};
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}; |