Files
DayZ-Epoch/SQF/dayz_server/init/server_functions.sqf
icomrade f66c512485 Revert SQL changes, update key gen
slightly different generation scheme
2016-10-02 15:00:35 -04:00

256 lines
10 KiB
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
waitUntil {!isNil "bis_fnc_init"};
BIS_MPF_remoteExecutionServer = {
if ((_this select 1) select 2 == "JIPrequest") then {
[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
};
};
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
BIS_Effects_Burn = {};
dayz_disconnectPlayers = [];
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_publishFullObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishFullObject.sqf";
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf";
spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf";
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
// EPOCH ADDITIONS
server_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_addCargo.sqf";
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; //Used to downgrade and upgrade Epoch buildables
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; //Used to spawn random vehicles by server
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; //Used to purchase vehicles at traders
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; //Used for car upgrades
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf";
server_handleSafeGear = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleSafeGear.sqf";
spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";
spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";
spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";
server_medicalSync = {
_player = _this select 0;
_array = _this select 1;
_player setVariable ["USEC_isDead",(_array select 0)]; //0
_player setVariable ["NORRN_unconscious",(_array select 1)]; //1
_player setVariable ["USEC_infected",(_array select 2)]; //2
_player setVariable ["USEC_injured",(_array select 3)]; //3
_player setVariable ["USEC_inPain",(_array select 4)]; //4
_player setVariable ["USEC_isCardiac",(_array select 5)]; //5
_player setVariable ["USEC_lowBlood",(_array select 6)]; //6
_player setVariable ["USEC_BloodQty",(_array select 7)]; //7
// _wounds; //8
// [_legs,_arms]; //9
_player setVariable ["unconsciousTime",(_array select 10)]; //10
_player setVariable ["blood_type",(_array select 11)]; //11
_player setVariable ["rh_factor",(_array select 12)]; //12
_player setVariable ["messing",(_array select 13)]; //13
_player setVariable ["blood_testdone",(_array select 14)]; //14
};
dayz_Achievements = {
_achievementID = (_this select 0) select 0;
_player = (_this select 0) select 1;
_playerOwnerID = owner _player;
_achievements = _player getVariable "Achievements";
_achievements set [_achievementID,1];
_player setVariable ["Achievements",_achievements];
};
vehicle_handleServerKilled = {
private ["_unit","_killer"];
_unit = _this select 0;
_killer = _this select 1;
[_unit, "killed"] call server_updateObject;
_unit removeAllMPEventHandlers "MPKilled";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "GetOut";
};
check_publishobject = {
private ["_saveObject","_allowed","_allowedObjects","_object","_playername"];
_object = _this select 0;
_playername = _this select 1;
_allowed = false;
#ifdef OBJECT_DEBUG
diag_log format["DEBUG: Checking if Object: %1 is allowed, published by %2",_object,_playername];
#endif
if ((typeOf _object) in DayZ_SafeObjects) then {
_saveObject = "DayZ_SafeObjects";
_allowed = true;
};
//Buildings
if (_object isKindOf "DZ_buildables") then {
_saveObject = "DZ_buildables";
_allowed = true;
};
#ifdef OBJECT_DEBUG
diag_log format["DEBUG: Object: %1 published by %2 is allowed by %3",_object,_playername,_saveObject];
#endif
_allowed
};
server_hiveWrite = {
private "_data";
//diag_log ("ATTEMPT WRITE: " + _this);
_data = "HiveExt" callExtension _this;
//diag_log ("WRITE: " +str(_data));
};
server_hiveReadWrite = {
private ["_key","_resultArray","_data"];
_key = _this;
//diag_log ("ATTEMPT READ/WRITE: " + _key);
_data = "HiveExt" callExtension _key;
//diag_log ("READ/WRITE: " +str(_data));
_resultArray = call compile format ["%1",_data];
_resultArray
};
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
server_getDiff = {
private ["_variable","_object","_vNew","_vOld","_result"];
_variable = _this select 0;
_object = _this select 1;
_vNew = _object getVariable [_variable,0];
_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
_result = 0;
if (_vNew < _vOld) then {
//JIP issues
_vNew = _vNew + _vOld;
_object getVariable [(_variable + "_CHK"),_vNew];
} else {
_result = _vNew - _vOld;
_object setVariable [(_variable + "_CHK"),_vNew];
};
_result
};
server_getDiff2 = {
private ["_variable","_object","_vNew","_vOld","_result"];
_variable = _this select 0;
_object = _this select 1;
_vNew = _object getVariable [_variable,0];
_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
_result = _vNew - _vOld;
_object setVariable [(_variable + "_CHK"),_vNew];
_result
};
//seems max is 19 digits
dayz_objectUID2 = {
private["_position","_dir","_time" ,"_key"];
_dir = _this select 0;
_time = round diag_tickTime;
if (_time > 99999) then {_time = round(random 99999);}; //prevent overflow if server isn't restarted
_key = "";
_position = _this select 1;
_key = format["%1%2%3%4", round(_time + abs(_position select 0)), round(_dir), round(abs(_position select 1)), _time];
_key;
};
dayz_recordLogin = {
private ["_key","_status","_name"];
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
_key call server_hiveWrite;
_status = switch (1==1) do {
case ((_this select 2) == 0): { "CLIENT LOADED & PLAYING" };
case ((_this select 2) == 1): { "LOGGED IN" };
case ((_this select 2) == 2): { "LOGGED OUT" };
};
_name = if (typeName (_this select 3) == "ARRAY") then { toString (_this select 3) } else { _this select 3 };
diag_log format["INFO - Player: %1(UID:%3/CID:%4) Status: %2",_name,_status,(_this select 0),(_this select 1)];
};
generate_new_damage = {
private "_damage";
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
_damage
};
server_hiveReadWriteLarge = {
private["_key","_resultArray","_data"];
_key = _this;
_data = "HiveExt" callExtension _key;
_resultArray = call compile _data;
_resultArray
};
// coor2str: convert position to a GPS coordinates
fa_coor2str = {
private["_pos","_res","_nearestCity","_town"];
_pos = +(_this);
if (count _pos < 1) then { _pos = [0,0]; }
else { if (count _pos < 2) then { _pos = [_pos select 0,0]; };
};
_nearestCity = nearestLocations [_pos, ["NameCityCapital","NameCity","NameVillage","NameLocal"],1000];
_town = "Wilderness";
if (count _nearestCity > 0) then {_town = text (_nearestCity select 0)};
_res = format["%1 [%2:%3]", _town, round((_pos select 0)/100), round((15360-(_pos select 1))/100)];
_res
};
// print player player PID and name. If name unknown then print UID.
fa_plr2str = {
private["_x","_res","_name"];
_x = _this;
_res = "nobody";
if (!isNil "_x") then {
_name = _x getVariable ["bodyName", nil];
if ((isNil "_name" OR {(_name == "")}) AND ({alive _x})) then { _name = name _x; };
if (isNil "_name" OR {(_name == "")}) then { _name = "UID#"+(getPlayerUID _x); };
_res = format["PID#%1(%2)", owner _x, _name ];
};
_res
};
array_reduceSize = {
private ["_array1","_array","_count","_num"];
_array1 = _this select 0;
_array = _array1 - ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing","CSGAS"];
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_array resize _count;
};
_array
};
// Precise base building 1.0.5
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";