Files
DayZ-Epoch/SQF/dayz_code/compile/vehicle_handleKilled.sqf
2014-06-30 12:46:06 -04:00

30 lines
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private["_unit","_hitPoints","_selection","_killer"];
_unit = _this select 0;
_killer = _this select 1;
_hitPoints = _unit call vehicle_getHitpoints;
{
_selection = getText (configFile >> "CfgVehicles" >> (typeof _unit) >> "HitPoints" >> _x >> "name");
_unit setVariable [_selection, 1, true];
} count _hitPoints;
//["PVDZE_veh_Update",[_unit, "damage"]] call callRpcProcedure;
if (isServer) then {
[_unit, "killed"] call server_updateObject;
} else {
if (DZE_Debug_Damage && ((!isPlayer _unit) || ((isPlayer _unit) && (vehicle _unit != _unit) && (_unit != _killer)))) then {
PVDZE_veh_Update = [_unit, "killed",_killer];
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
} else {
PVDZE_veh_Update = [_unit, "killed"];
};
publicVariableServer "PVDZE_veh_Update";
};
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "GetOut";