mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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36 lines
3.2 KiB
Plaintext
36 lines
3.2 KiB
Plaintext
[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
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[NEW] Added DZE_limitPlots so admins can limit plot poles to 1 per UID, disabled by default. @oiad
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
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[FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
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[FIXED] POIs were moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
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[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
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[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
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[FIXED] Player no longer does medic animation after triggering a single use trap.
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[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
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[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
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[FIXED] CFGMoves/Animation CTD on server. Thanks Choc
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[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
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[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
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[FIXED] Corpse markers are now deleted for bodies that are hidden.
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[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
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[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
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[FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT
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[FIXED] Group tags sometimes printing WARNING: Function 'name' - x is dead to RPT.
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[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
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[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes. |