mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers. All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired. The fired evenhandler will be only executed for players now no longer for the server. Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
305 lines
7.9 KiB
C++
305 lines
7.9 KiB
C++
class UH1_Base: Helicopter {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class ViewOptics: ViewOptics {};
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class Turrets: Turrets {};
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};
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class RightDoorGun: MainTurret {
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class Turrets: Turrets {};
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};
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class CoPilotObs: MainTurret {
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class Turrets: Turrets {};
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};
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};
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};
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class UH1Y_DZ: UH1_Base {
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scope = 2;
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displayname = "$STR_VEH_NAME_UH1Y";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 30;
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transportmaxbackpacks = 4;
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weapons[] = {"CMFlareLauncher"};
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magazines[] = {"120Rnd_CMFlareMagazine"};
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fuelCapacity = 1333;
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radartype = 0;
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supplyRadius = 2.6;
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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//gunnerOpticsModel = "\ca\Weapons\optika_empty";
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magazines[] = {"2000Rnd_762x51_M134"};
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};
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class RightDoorGun: RightDoorGun
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{
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//gunnerOpticsModel = "\ca\Weapons\optika_empty";
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visionMode[] = {"Normal","NVG"};
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magazines[] = {"2000Rnd_762x51_M134"};
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};
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class CoPilotObs: CoPilotObs
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{
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class OpticsIn
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{
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class Wide
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{
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opticsDisplayName = "W";
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.466;
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minFov = 0.466;
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maxFov = 0.466;
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visionMode[] = {"Normal","NVG"};
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thermalMode[] = {};
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gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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};
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class Medium: Wide
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{
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opticsDisplayName = "M";
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initFov = 0.093;
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minFov = 0.093;
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maxFov = 0.093;
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gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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};
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class Narrow: Wide
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{
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opticsDisplayName = "N";
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gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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initFov = 0.029;
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minFov = 0.029;
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maxFov = 0.029;
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};
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};
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};
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};
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class EventHandlers: DefaultEventhandlers
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{
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fired = "_this call BIS_Effects_EH_Fired;";
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killed = "_this call BIS_Effects_EH_Killed;";
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engine = "if (_this select 1) then {(_this select 0) animate ['mainrotor_folded',1]; (_this select 0) animate ['mainrotor_unfolded',0];} else {_this select 0 setVariable ['engineOffTime',diag_tickTime,false];};"; //Unfold
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};
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class UserActions {
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class HUDoff {
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displayName = $STR_AM_HUDON;
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displayNameDefault = $STR_AM_HUDON;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
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statement = "this animate [""HUDAction"",1];this animate [""HUDAction_1"",1]";
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};
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class HUDon {
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displayName = $STR_AM_HUDOFF;
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displayNameDefault = $STR_AM_HUDOFF;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
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statement = "this animate [""HUDAction"",0];this animate [""HUDAction_1"",0]";
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};
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class Fold {
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displayName = $STR_AM_PACK;
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displayNameDefault = $STR_AM_PACK;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 0} && {diag_tickTime - (this getVariable ['engineOffTime',0]) > 20}";
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statement = "this animate ['mainrotor_folded',0]; this animate ['mainrotor_unfolded',1];";
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};
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class Unfold {
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displayName = $STR_AM_UNPACK;
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displayNameDefault = $STR_AM_UNPACK;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 1}";
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statement = "this animate ['mainrotor_folded',1]; this animate ['mainrotor_unfolded',0];";
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};
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};
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};
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class UH1Y_DZE: UH1Y_DZ {
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enableManualFire = 0;
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class Turrets : Turrets {
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class MainTurret: MainTurret
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{
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//gunnerOpticsModel = "\ca\Weapons\optika_empty";
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magazines[] = {};
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};
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class RightDoorGun: RightDoorGun
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{
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//gunnerOpticsModel = "\ca\Weapons\optika_empty";
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visionMode[] = {"Normal","NVG"};
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magazines[] = {};
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};
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class CoPilotObs: CoPilotObs
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{
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class OpticsIn
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{
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class Wide
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{
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opticsDisplayName = "W";
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.466;
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minFov = 0.466;
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maxFov = 0.466;
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visionMode[] = {"Normal","NVG"};
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thermalMode[] = {};
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gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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};
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class Medium: Wide
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{
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opticsDisplayName = "M";
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initFov = 0.093;
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minFov = 0.093;
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maxFov = 0.093;
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gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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};
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class Narrow: Wide
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{
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opticsDisplayName = "N";
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gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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initFov = 0.029;
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minFov = 0.029;
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maxFov = 0.029;
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};
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};
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};
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};
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class Upgrades
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{
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ItemHeliAVE[] = {"UH1Y_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
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};
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};
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class UH1Y_DZE1: UH1Y_DZE
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{
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displayName = "$STR_VEH_NAME_UH1Y+";
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original = "UH1Y_DZE";
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armor = 70;
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damageResistance = 0.02078;
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class Upgrades
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{
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ItemHeliLRK[] = {"UH1Y_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
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};
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};
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class UH1Y_DZE2: UH1Y_DZE1
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{
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displayName = "$STR_VEH_NAME_UH1Y++";
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transportMaxWeapons = 20;
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transportMaxMagazines = 60;
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transportmaxbackpacks = 8;
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class Upgrades
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{
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ItemHeliTNK[] = {"UH1Y_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
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};
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};
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class UH1Y_DZE3: UH1Y_DZE2
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{
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displayName = "$STR_VEH_NAME_UH1Y+++";
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fuelCapacity = 3000;
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};
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class UH1Y_M240_DZ: UH1Y_DZ {
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displayname = "$STR_VEH_NAME_UH1Y_M240";
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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weapons[] = {"M240BC_veh"};
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magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"};
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};
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class RightDoorGun: RightDoorGun
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{
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weapons[] = {"M240BC_veh"};
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magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"};
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};
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};
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};
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class UH1Y_M240_DZE: UH1Y_DZE {
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displayname = "$STR_VEH_NAME_UH1Y_M240";
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class Turrets : Turrets
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{
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class MainTurret: MainTurret
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{
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weapons[] = {"M240BC_veh"};
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magazines[] = {};
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};
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class RightDoorGun: RightDoorGun
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{
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weapons[] = {"M240BC_veh"};
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magazines[] = {};
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};
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};
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class Upgrades
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{
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ItemHeliAVE[] = {"UH1Y_M240_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
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};
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};
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class UH1Y_M240_DZE1: UH1Y_M240_DZE
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{
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displayName = "$STR_VEH_NAME_UH1Y_M240+";
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original = "UH1Y_M240_DZE";
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armor = 70;
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damageResistance = 0.02078;
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class Upgrades
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{
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ItemHeliLRK[] = {"UH1Y_M240_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
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};
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};
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class UH1Y_M240_DZE2: UH1Y_M240_DZE1
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{
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displayName = "$STR_VEH_NAME_UH1Y_M240++";
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transportMaxWeapons = 20;
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transportMaxMagazines = 60;
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transportmaxbackpacks = 8;
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class Upgrades
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{
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ItemHeliTNK[] = {"UH1Y_M240_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
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};
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};
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class UH1Y_M240_DZE3: UH1Y_M240_DZE2
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{
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displayName = "$STR_VEH_NAME_UH1Y_M240+++";
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fuelCapacity = 3000;
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};
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