Files
DayZ-Epoch/SQF/dayz_code/compile/player_packTent.sqf
AirwavesMan 9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00

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/*
[_obj] call player_packTent;
*/
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished","_posPlayer","_text","_typeOf"];
_obj = _this;
_typeOf = typeOf _obj;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
};
_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
_packobj = getText (configFile >> "CfgVehicles" >> _typeOf >> "pack");
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
_campItems = ["IC_DomeTent","IC_Tent"];
if (_ownerID in [dayz_characterID,dayz_playerUID] || {_typeOf in _campItems}) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages;};
_obj setVariable["packing",1,true];
_dir = direction _obj;
_pos = getPosATL _obj;
[player,(getPosATL player),20,"tentpack"] spawn fnc_alertZombies;
_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
_finished = ["Medic",1] call fn_loopAction;
if (isNull _obj) exitWith {};
if (!_finished) exitWith {_obj setVariable["packing",0,true];};
_posPlayer = getPosATL player;
_pos set [2,_posPlayer select 2];
if (_pos select 2 < 0) then {_pos set [2,0];};
_bag = _packobj createVehicle [0,0,0];
_bag setDir _dir;
_bag setPosATL _pos;
_holder = "WeaponHolder" createVehicle [0,0,0];
_holder setPosATL _pos;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_pos,dayz_authKey,false];
publicVariableServer "PVDZ_obj_Destroy";
deleteVehicle _obj;
[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
player reveal _holder;
localize "str_success_tent_pack" call dayz_rollingMessages;
} else {
localize "str_fail_tent_pack" call dayz_rollingMessages;
};
dayz_actionInProgress = false;