mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
254 lines
8.6 KiB
Plaintext
254 lines
8.6 KiB
Plaintext
if (deathHandled) exitWith {};
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deathHandled = true;
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private ["_humankill","_ammo","_body","_distance","_infected","_killed","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_humanityBody","_humanitySource","_humanityHit","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method","_realSource","_sourceID"];
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// Get reference to player object before respawn into new unit (respawnDelay=0 in description.ext)
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if (typeName (_this select 0) == "ARRAY") then {
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_body = (_this select 0) select 0;
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_source = (_this select 0) select 1;
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diag_log format["Player_Death called from 'killed' event handler %1",_this];
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_killed = true;
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} else {
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_body = player;
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_source = _this select 0;
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diag_log format["Player_Death called from script %1",_this];
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_killed = false;
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};
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_deathPos = getPosATL _body;
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_playerID = getPlayerUID player;
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_sourceID = "0";
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//Switch view to camera so player does not see debug plains at respawn_west
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_camera = "camera" camCreate _deathPos;
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_camera camSetDir 0;
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_camera camSetFOV 1;
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_camera cameraEffect ["Internal","TOP"];
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_camera camSetTarget _deathPos;
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 5];
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_camera camCommit 0;
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if (!_killed) then {
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//Kill only if killed event handler has not already fired (respawnDelay=0 in description.ext)
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player setDamage 1;
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};
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if (dayz_onBack != "") then {
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if (dayz_onBack in weapons _body) then {
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//Prevent duplicate weapon error
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[dayz_onBack,2,1,[_deathPos select 0,_deathPos select 1,0]] call fn_dropItem;
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} else {
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_body addWeapon dayz_onBack;
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};
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};
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//Get killer information immediately. Weapon, distance or vehicle can change in seconds.
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_infected = [0, 1] select (r_player_infected && DZE_PlayerZed);
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_sourceName = "unknown";
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_sourceWeapon = "";
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_distance = 0;
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_method = call {
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if (_this select 1 != "find") exitwith {_this select 1}; //Manually passed method
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if (dayz_lastDamageSource != "none" && {diag_tickTime - dayz_lastDamageTime < 30}) exitwith {dayz_lastDamageSource}; //Major event takes priority for cause of death (zombie, melee, shot, fell, etc.)
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if (dayz_lastMedicalSource != "none" && {diag_tickTime - dayz_lastMedicalTime < 10}) exitwith {dayz_lastMedicalSource}; //Starve, Dehyd, Sick
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"bled"; //No other damage sources in last 30 seconds
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};
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_ammo = ["", _this select 2] select (count _this > 2);
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if (!isNull _source) then {
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if (!isNull _body) then {
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_distance = round (_deathPos distance _source);
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};
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_sourceVehicleType = typeOf (vehicle _source);
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_sourceWeapon = currentWeapon _source;
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_sourceWeapon = call {
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if (_ammo in ["PipeBomb","Mine","MineE"]) exitwith {_ammo};
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if ({_sourceVehicleType isKindOf _x} count ["LandVehicle","Air","Ship"] > 0) exitwith {_sourceVehicleType};
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if (_sourceWeapon == "Throw") exitwith {(weaponState _source) select 3};
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_sourceWeapon;
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};
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if (alive _source) then {
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if (isPlayer _source) then {
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_sourceName = name _source;
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_sourceID = getPlayerUID _source;
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} else {
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_sourceName = "AI";
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};
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} else {
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if (_source == _body) then {_sourceName = dayz_playerName;};
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};
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};
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//Send Death Notice
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diag_log format["Player_Death: Body:%1 BodyName:%2 Infected:%3 SourceName:%4 SourceWeapon:%5 Distance:%6 Method:%7",_body,dayz_playerName,_infected,_sourceName,_sourceWeapon,_distance,_method];
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray dayz_playerName,_infected,toArray _sourceName,_sourceWeapon,_distance,_method,_sourceID]; //Send name as array to avoid publicVariable value restrictions
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publicVariableServer "PVDZ_plr_Death";
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_body setVariable ["deathType", if (_method == "suicide") then {"shot"} else {_method}, true];
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if (!local _source && {isPlayer _source} && {!(_body isKindOf "PZombie_VB")}) then { //If corpse is a player zombie do not give killer a human or bandit kill
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//Values like humanity which were setVariabled onto player before death remain on corpse.
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_humankill = false;
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_humanityHit = 0;
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_humanityBody = _body getVariable["humanity",0];
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_realSource = effectiveCommander vehicle _source;
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_humanitySource = _realSource getVariable ["humanity",0];
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call {
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if (_humanitySource <= DZE_Bandit) exitwith {//Killer is Bandit
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if (_humanityBody <= DZE_Bandit) exitwith {//Body is Bandit
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_killsV = _realSource getVariable ["banditKills",0];
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_realSource setVariable ["banditKills",(_killsV + 1),true];
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_humanityHit = -250;
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};
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_kills = _realSource getVariable ["humanKills",0];
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_realSource setVariable ["humanKills",(_kills + 1),true];
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_humankill = true;
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if (_humanityBody >= DZE_Hero) exitwith {//Body is Hero
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_humanityHit = -1000;
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};
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_humanityHit = -500; //Body is Survivor
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};
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if (_humanitySource >= DZE_Hero) exitwith {//Killer is Hero
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if (_humanityBody <= DZE_Bandit) exitwith {//Body is Bandit
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_killsV = _realSource getVariable ["banditKills",0];
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_realSource setVariable ["banditKills",(_killsV + 1),true];
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_humanityHit = 1000;
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};
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_kills = _realSource getVariable ["humanKills",0];
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_realSource setVariable ["humanKills",(_kills + 1),true];
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_humankill = true;
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if (_humanityBody >= DZE_Hero) exitwith {//Body is Hero
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_humanityHit = -1000;
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};
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_humanityHit = -500; //Body is Survivor
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};
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//Killer is Survivor
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if (_humanityBody <= DZE_Bandit) exitwith {//Body is Bandit
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_killsV = _realSource getVariable ["banditKills",0];
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_realSource setVariable ["banditKills",(_killsV + 1),true];
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_humanityHit = 500;
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};
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_kills = _realSource getVariable ["humanKills",0];
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_realSource setVariable ["humanKills",(_kills + 1),true];
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_humankill = true;
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if (_humanityBody >= DZE_Hero) exitwith {//Body is Hero
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_humanityHit = -500;
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};
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_humanityHit = -250; //Body is Survivor
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};
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PVDZ_send = [_realSource,"Humanity",[_humanityHit]];
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publicVariableServer "PVDZ_send";
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//Setup for study bodys.
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_body setVariable ["KillingBlow",[_realSource,_humankill],true];
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call {
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if (_humanityBody >= DZE_Hero) exitwith {_body addMagazine "ItemDogTagHero";};
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if (_humanityBody <= DZE_Bandit) exitwith {_body addMagazine "ItemDogTagBandit";};
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};
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};
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disableSerialization;
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//Prevent client freezes
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_display = findDisplay 49;
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if (!isNull _display) then {_display closeDisplay 0;};
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if (dialog) then {closeDialog 0;};
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if (visibleMap) then {openMap false;};
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disableUserInput true;
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[_body,20,true,_deathPos] call player_alertZombies;
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if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
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0.1 fadeSound 0;
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_body setVariable ["NORRN_unconscious", false, true];
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_body setVariable ["unconsciousTime", 0, true];
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_body setVariable ["USEC_isCardiac",false,true];
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_body setVariable ["bloodTaken", false, true];
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_body setVariable ["startcombattimer", 0]; //remove combat timer on death
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_body setVariable ["inCombat", false, true];
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r_player_unconscious = false;
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r_player_cardiac = false;
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dayz_autoRun = false;
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terminate dayz_musicH;
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terminate dayz_slowCheck;
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terminate dayz_monitor1;
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//Reset (just in case)
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//deleteVehicle dayz_playerTrigger;
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//disableUserInput false;
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r_player_dead = true;
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//Player is dead!
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3 fadeSound 0;
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dayz_originalPlayer enableSimulation true;
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addSwitchableUnit dayz_originalPlayer;
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setPlayable dayz_originalPlayer;
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selectPlayer dayz_originalPlayer;
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_myGroup = group _body;
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[_body] joinSilent dayz_firstGroup;
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deleteGroup _myGroup;
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8 cutText ["","PLAIN"]; //Clear group tags
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3 cutRsc ["default", "PLAIN",3];
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4 cutRsc ["default", "PLAIN",3];
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_body setVariable["combattimeout", 0, true];
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_animState = toLower (animationState _body);
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_animStateArray = toArray _animState;
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_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1),(_animStateArray select 2),(_animStateArray select 3)]);
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if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "adth"}}) then { //fix running corpses - death anims begin with Adth
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[nil, _body, rSWITCHMOVE, ""] call RE;
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_body SWITCHMOVE "";
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PVDZ_plr_SwitchMove = [_body,""];
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publicVariableServer "PVDZ_plr_SwitchMove";
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};
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[_body,_camera,_deathPos] spawn {
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_body = _this select 0;
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_camera = _this select 1;
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_deathPos = _this select 2;
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waitUntil {camCommitted _camera};
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 15];
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_camera camCommit 4;
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uiSleep 5;
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1 cutRsc [if (DZE_DeathScreen) then {"DeathScreen_DZE"} else {"DeathScreen_DZ"},"BLACK OUT",3];
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playMusic "dayz_track_death_1";
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uiSleep 2;
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for "_x" from 5 to 1 step -1 do {
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titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
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uiSleep 1;
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};
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PVDZ_Server_Simulation = [_body, false];
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publicVariableServer "PVDZ_Server_Simulation";
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_camera cameraEffect ["Terminate","BACK"];
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camDestroy _camera;
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endMission "END1";
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};
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