Files
DayZ-Epoch/SQF/dayz_code/system/progress_monitor.sqf
2016-11-05 19:18:51 -04:00

29 lines
995 B
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private["_display","_control1","_control2"];
disableSerialization;
//diag_log "DEBUG: loadscreen guard started.";
_timeoutStart=diag_ticktime;
while {true} do {
if (diag_ticktime - _timeoutStart >= 120) exitWith {
1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
uiSleep 5;
endMission "END1";
};
if ((!isNil "Dayz_loginCompleted") and {(Dayz_loginCompleted)}) exitWith {
//diag_log [ __FILE__, __LINE__, "End loop"];
dayz_playerName = if (alive player) then {name player} else {"unknown"};
if (dayz_groupSystem) then {execVM "\z\addons\dayz_code\groups\init.sqf";};
};
_display = uiNameSpace getVariable "BIS_loadingScreen";
if ((!isNil "_display") and {(dayz_loadScreenMsg != "" )}) then {
_control1 = _display displayctrl 8400;
_control1 ctrlSetText dayz_loadScreenMsg;
};
_control2 = _display displayctrl 102;
_control2 ctrlSetText format["%1",floor(diag_ticktime - _timeoutStart)];
uiSleep 0.2;
//diag_log [ __FILE__, __LINE__, "Looping..."];
};