mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
416 lines
8.4 KiB
C++
416 lines
8.4 KiB
C++
class Skoda;
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class Skoda_DZE: Skoda {
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scope = 2;
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displayName = $STR_VEH_NAME_SKODA_WHITE;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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class Upgrades {
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ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SkodaBlue;
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class SkodaBlue_DZE: SkodaBlue {
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scope = 2;
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displayName = $STR_VEH_NAME_SKODA_BLUE;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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class Upgrades {
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ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SkodaRed;
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class SkodaRed_DZE: SkodaRed {
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scope = 2;
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displayName = $STR_VEH_NAME_SKODA_RED;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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class Upgrades {
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ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SkodaGreen;
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class SkodaGreen_DZE: SkodaGreen {
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scope = 2;
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displayName = $STR_VEH_NAME_SKODA_GREEN;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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};
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// Performance 1
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class Skoda_DZE1: Skoda_DZE {
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original = "Skoda_DZE";
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 2.5;
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class Upgrades {
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ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SkodaBlue_DZE1: SkodaBlue_DZE {
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original = "SkodaBlue_DZE";
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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class Upgrades {
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ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SkodaRed_DZE1: SkodaRed_DZE {
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original = "SkodaRed_DZE";
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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class Upgrades {
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ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SkodaGreen_DZE1: SkodaGreen_DZE {
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original = "SkodaGreen_DZE";
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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class Upgrades {
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ItemAVE[] = {"SkodaGreen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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// Armor 2
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class Skoda_DZE2: Skoda_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Skoda_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SkodaBlue_DZE2: SkodaBlue_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SkodaBlue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SkodaRed_DZE2: SkodaRed_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SkodaRed_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SkodaGreen_DZE2: SkodaGreen_DZE1 {
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.1;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.1;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.1;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SkodaGreen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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// Cargo 3
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class Skoda_DZE3: Skoda_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Skoda_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class SkodaBlue_DZE3: SkodaBlue_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"SkodaBlue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class SkodaRed_DZE3: SkodaRed_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"SkodaRed_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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class SkodaGreen_DZE3: SkodaGreen_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"SkodaGreen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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// Fuel 4
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class Skoda_DZE4: Skoda_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class SkodaBlue_DZE4: SkodaBlue_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class SkodaRed_DZE4: SkodaRed_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class SkodaGreen_DZE4: SkodaGreen_DZE3 {
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fuelCapacity = 210; // car 100
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};
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class GLT_M300_ST;
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class GLT_M300_ST_DZE : GLT_M300_ST {
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displayname = $STR_VEH_NAME_SEDAN_TAXI;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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maxSpeed = 110;
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armor = 20;
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damageResistance = 0.01821;
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fuelCapacity = 100;
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supplyRadius = 1.3;
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}; |