Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/compiles.sqf
AirwavesMan 56c81ba5b6 Compile whole trading functions at start
DB traders are no longer in. We can now compile all trading function directly at the start. This makes it easier for server admins to modify them.
2020-09-12 14:40:57 +02:00

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#define STRINGIFY(x) #x
#define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\actions\AdvancedTrading\functions\sub_path)
#define CPP compile preprocessFileLineNumbers
private ["_tempGemList","_tempWorthList","_largest","_LargestGem"];
Z_SellingFrom = 2;
DZE_GemList = [];
DZE_GemWorthList = [];
Z_Selling = true;
Z_OriginalSellableArray = [];
Z_SellableArray = [];
Z_SellArray = [];
Z_OriginalBuyableArray = [];
Z_BuyableArray = [];
Z_BuyingArray = [];
_tempGemList = [];
_tempWorthList = [];
{
_tempGemList set [(count _tempGemList), (_x select 0)];
_tempWorthList set [(count _tempWorthList), (_x select 1)];
} count DZE_GemWorthArray;
for "_i" from 0 to ((count _tempGemList) - 1) do {
_largest = -1e9;
{
_largest = _largest max _x;
} forEach _tempWorthList;
_LargestGem = _tempGemList select (_tempWorthList find _largest);
_tempWorthList = _tempWorthList - [_largest];
_tempGemList = _tempGemList - [_LargestGem];
DZE_GemList set [(count DZE_GemList), _LargestGem];
DZE_GemWorthList set [(count DZE_GemWorthList), _largest];
};
Z_fillTradeTitle = CPP PATH(z_at_fillTradeTitle.sqf);
Z_clearLists = CPP PATH(z_at_clearLists.sqf);
Z_clearSellableList = CPP PATH(z_at_clearSellableList.sqf);
Z_clearBuyList = CPP PATH(z_at_clearBuyList.sqf);
Z_clearBuyingList = CPP PATH(z_at_clearBuyingList.sqf);
Z_fillCategories = CPP PATH(z_at_fillCategories.sqf);
Z_getItemInfo = CPP PATH(z_at_getItemInfo.sqf);
Z_getItemConfig = CPP PATH(z_at_getItemConfig.sqf);
Z_displayItemInfo = CPP PATH(z_at_displayItemInfo.sqf);
Z_displayWeaponInfo = CPP PATH(z_at_displayWeaponInfo.sqf);
Z_displayBackpackInfo = CPP PATH(z_at_displayBackpackInfo.sqf);
Z_displayVehicleInfo = CPP PATH(z_at_displayVehicleInfo.sqf);
Z_getContainer = CPP PATH(z_at_getContainer.sqf);
Z_getBackpackItems = CPP PATH(z_at_getBackpackItems.sqf);
Z_getVehicleItems = CPP PATH(z_at_getVehicleItems.sqf);
Z_getGearItems = CPP PATH(z_at_getGearItems.sqf);
Z_logTrade = CPP PATH(z_at_logTrade.sqf);
Z_filterList = CPP PATH(z_at_filterList.sqf);
Z_checkArrayInConfig = CPP PATH(z_at_checkArrayInConfig.sqf);
Z_calcPrice = CPP PATH(z_at_calcPrice.sqf);
Z_fillCategoryList = CPP PATH(z_at_fillCategoryList.sqf);
Z_fillSellList = CPP PATH(z_at_fillSellList.sqf);
Z_fillSellingList = CPP PATH(z_at_fillSellingList.sqf);
Z_pushItemToList = CPP PATH(z_at_pushItemToList.sqf);
Z_removeItemFromList = CPP PATH(z_at_removeItemFromList.sqf);
Z_pushAllToList = CPP PATH(z_at_pushAllToList.sqf);
Z_removeAllToList = CPP PATH(z_at_removeAllToList.sqf);
Z_SellItems = CPP PATH(z_at_sellItems.sqf);
Z_BuyItems = CPP PATH(z_at_buyItems.sqf);
Z_ChangeBuySell = CPP PATH(z_at_changeBuySell.sqf);
Z_removeAllFromBuyingList = CPP PATH(z_at_removeAllFromBuyingList.sqf);
Z_removeItemFromBuyingList = CPP PATH(z_at_removeItemFromBuyingList.sqf);
Z_toBuyingList = CPP PATH(z_at_toBuyingList.sqf);
Z_calcBuyableList = CPP PATH(z_at_calcBuyableList.sqf);
Z_fillBuyableList = CPP PATH(z_at_fillBuyableList.sqf);
Z_fillBuyingList = CPP PATH(z_at_fillBuyingList.sqf);
Z_displayFreeSpace = CPP PATH(z_at_displayFreeSpace.sqf);
Z_allowBuying = CPP PATH(z_at_allowBuying.sqf);
DZE_deleteTradedVehicle = CPP PATH(DZE_deleteTradedVehicle.sqf);
Z_checkCloseVehicle = CPP PATH(z_at_checkCloseVehicle.sqf);
Z_canAfford = CPP PATH(z_at_canAfford.sqf);
Z_calcFreeSpace = CPP PATH(z_at_calcFreeSpace.sqf);
Z_returnChange = CPP PATH(z_at_returnChange.sqf);
Z_payDefault = CPP PATH(z_at_payDefault.sqf);
z_calcCurrency = CPP PATH(z_at_calcCurrency.sqf);
ZUPA_fnc_removeWeaponsAndMagazinesCargo = CPP PATH(zupa_fnc_removeWeaponsAndMagazinesCargo.sqf);