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DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Tools/Hatchet.hpp

54 lines
1.1 KiB
C++

class ItemHatchet : ItemCore
{
scope = public;
model = "\dayz_equip\models\hatchet.p3d";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
class ItemActions
{
/*class Use // Must hit tree to chop wood on Epoch, see player_harvest
{
text = $STR_ACTIONS_CHOPWOOD;
script = "spawn player_chopWood;";
};*/
class ToBack
{
text = $STR_ACTIONS_2BACK;
script = "spawn player_addtoBack;";
use[] = {"ItemHatchet"};
output[] = {"MeleeHatchet"};
};
class Toolbelt
{
text = "Remove from Toolbelt";
script = "spawn player_addToolbelt;";
use[] = {"ItemHatchet"};
output[] = {"MeleeHatchet"};
};
};
};
class ItemHatchetBroken : ItemCore
{
scope = public;
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
displayName = $STR_name_ItemHatchetBroken;
descriptionShort = $STR_desc_ItemHatchetBroken;
fixedTool = "ItemHatchet";
class ItemActions
{
class Repair
{
text = "Fix Hatchet"; //TODO: move to stringtable
script="spawn player_fixHatchet;";
};
};
};