mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-03 11:12:48 +03:00
299 lines
8.6 KiB
Plaintext
299 lines
8.6 KiB
Plaintext
/*
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INITILIZATION
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe
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dayZ_instance = 11; //The instance
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hiveInUse = true;
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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//disable greeting menu
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1500; // Default = 1500
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MaxHeliCrashes= 5; // Default = 5
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MaxVehicleLimit = 200; // Default = 50
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MaxDynamicDebris = 500; // Default = 100
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dayz_MapArea = 14000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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// DayZ Epoch TRADERS
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serverTraders = [
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"TK_CIV_Takistani04_EP1",
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"CIV_EuroMan01_EP1",
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"Rocker4",
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"Woodlander3",
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"Woodlander1",
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"RU_WorkWoman1",
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"RU_WorkWoman5",
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"CIV_EuroMan02_EP1",
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"RU_Citizen3",
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"Worker3",
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"Profiteer4",
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"Dr_Hladik_EP1",
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"Doctor",
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"RU_Functionary1",
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"RU_Villager3"
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];
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// Weapons Traders
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menu_CIV_EuroMan01_EP1 = [
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[["Sidearm",11],["Rifle",12],["Shotgun",13],["Assault Rifle",14],["Machine Gun",15],["Sniper Rifle",16]],
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[],
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"friendly"
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];
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menu_Rocker4 = [
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[["Sidearm",1111],["Rifle",1212],["Shotgun",1313],["Assault Rifle",1414],["Machine Gun",1515],["Sniper Rifle",1616]],
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[],
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"friendly"
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];
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// Parts Traders
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menu_Woodlander3 = [
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[["Car Parts",21],["Building Supplies",22]],
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[],
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"friendly"
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];
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menu_Woodlander1 = [
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[["Car Parts",2121],["Building Supplies",2222]],
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[],
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"friendly"
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];
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// Can Traders
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menu_RU_WorkWoman1 = [
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[["Food and Drinks",51],["Backpacks",52],["Toolbelt",53],["Clothes",54]],
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[
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["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
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["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
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["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
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],
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"friendly"
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];
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menu_RU_WorkWoman5 = [
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[["Food and Drinks",5151],["Backpacks",5252],["Toolbelt",5353],["Clothes",5454]],
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[
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["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
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["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
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["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
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],
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"friendly"
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];
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// Ammo Traders
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menu_CIV_EuroMan02_EP1 = [
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[["Sidearm Ammo",1],["Rifle Ammo",2],["Shotgun and Crossbow Ammo",3],["Assault Rifle Ammo",4],["Machine Gun Ammo",5],["Sniper Rifle Ammo",6]],
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[],
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"friendly"
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];
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menu_RU_Citizen3 = [
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[["Sidearm Ammo",1001],["Rifle Ammo",2002],["Shotgun and Crossbow Ammo",3003],["Assault Rifle Ammo",4004],["Machine Gun Ammo",5005],["Sniper Rifle Ammo",6006]],
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[],
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"friendly"
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];
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// Auto Traders
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menu_CIV_Worker3 = [
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[["Cars",41],["Trucks Unarmed",42],["SUV",466],["Buses and Vans",467],["Offroad",43],["Helicopter Unarmed",44],["Military Unarmed",45]],
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[],
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"friendly"
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];
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menu_Profiteer4 = [
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[["Trucks Armed",422],["Utility",46],["Helicopter Armed",444],["Military Armed",455],["Fuel Trucks",47],["Heavy Armor Unarmed",48]],
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[],
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"friendly"
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];
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// Doctors
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menu_Dr_Hladik_EP1 = [
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[["Medical Supplies",31],["Chem-lites/Flares",32],["Smoke Grenades",33]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"friendly"
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];
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menu_Doctor = [
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[["Medical Supplies",3131],["Chem-lites/Flares",3232],["Smoke Grenades",3333]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"friendly"
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];
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// Metals Traders
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menu_RU_Functionary1 = [
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[["Vaults",411]],
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[
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["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver",99],
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["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper",98],
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["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold",97],
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["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver",96]
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],
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"neutral"
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];
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// Boat Traders
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menu_RU_Villager3 = [
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[["Boats Unarmed",49],["Boats Armed",499]],
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[
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["ItemJerrycanEmpty","ItemCopperBar",1,1,"buy","Copper Bar","Empty Jerrycan",101],
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["ItemGenerator","ItemGoldBar",1,3,"buy","Gold Bars","Portable Generator",100]
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],
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"neutral"
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];
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menu_TK_CIV_Takistani04_EP1 = [
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[["Explosives",23]],
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[],
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"hostile"
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];
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// ["friendly"] must have more than -2000 humanity,
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// ["neutral"] can have any ammount of humanity
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// ["hostile"] must have lower than -2000
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// OLD ["Wholesale",999]
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if ((!isServer) && (isNull player) ) then
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{
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waitUntil {!isNull player};
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waitUntil {time > 3};
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};
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if ((!isServer) && (player != player)) then
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{
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waitUntil {player == player};
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waitUntil {time > 3};
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};
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if (isServer) then {
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// TODO: Still Needs major overhaul current method is not ideal
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AllowedVehiclesList = [ "Old_moto_TK_Civ_EP1",
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"MMT_Civ",
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"Old_bike_TK_INS_EP1",
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"ATV_US_EP1",
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"hilux1_civil_3_open_EP1",
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"datsun1_civil_3_open",
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"Pickup_PK_TK_GUE_EP1",
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"Octavia_ACR",
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"VWGolf",
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"Lada1",
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"Skoda",
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"car_sedan",
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"Volha_1_TK_CIV_EP1",
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"VolhaLimo_TK_CIV_EP1",
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"UAZ_Unarmed_TK_EP1",
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"Ikarus",
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"SUV_TK_CIV_EP1",
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"SUV_Green",
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"UH1H_DZ",
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"Mi17_Civilian",
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"LandRover_CZ_EP1",
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"HMMWV_Ambulance",
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"ArmoredSUV_PMC",
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"PBX",
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"RHIB",
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"Fishing_Boat",
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"M113Ambul_UN_EP1",
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"KamazRefuel",
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"UralRefuel_TK_EP1",
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"tractor",
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"CSJ_GyroP"];
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AllowedVehiclesChance = [ 0.25, // "Old_moto_TK_Civ_EP1",
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0.55, // "MMT_Civ"
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0.55, // Old_bike_TK_INS_EP1
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0.45, // "ATV_US_EP1",
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0.55, // "hilux1_civil_3_open_EP1",
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0.25, // "datsun1_civil_3_open",
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0.20, // "Pickup_PK_TK_GUE_EP1",
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0.20, // Octavia_ACR
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0.20, // VWGolf
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0.25, // "Lada1",
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0.25, // "Skoda",
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0.2, // "car_sedan",
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0.2, // "Volha_1_TK_CIV_EP1",
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0.05, // "VolhaLimo_TK_CIV_EP1"
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0.15, // "UAZ_Unarmed_TK_EP1"
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0.01, // "Ikarus"
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0.1, // "SUV_TK_CIV_EP1"
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0.1, // "SUV_Green",
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0.05, // "UH1H_DZ"
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0.09, // "Mi17_Civilian"
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0.11, // "LandRover_CZ_EP1"
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0.11, // "HMMWV_Ambulance"
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0.05, // "ArmoredSUV_PMC"
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0.15, // "PBX"
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0.01, // "RHIB"
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0.1, // "Fishing_Boat",
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0.01, // "M113Ambul_UN_EP1"
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0.01, // "KamazRefuel"
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0.01, // UralRefuel_TK_EP1
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0.1, // "tractor"
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0.1]; // "CSJ_GyroP"
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AllowedVehiclesLimit = [ 5, // "Old_moto_TK_Civ_EP1",
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10, // "MMT_Civ"
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10, // Old_bike_TK_INS_EP1
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5, // "ATV_US_EP1",
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5, // "hilux1_civil_3_open_EP1",
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5, // "datsun1_civil_3_open",
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3, // "Pickup_PK_TK_GUE_EP1",
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2, // "Octavia_ACR"
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2, // VWGolf
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3, // "Lada1",
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3, // "Skoda",
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3, // "car_sedan",
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3, // "Volha_1_TK_CIV_EP1",
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1, // "VolhaLimo_TK_CIV_EP1"
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3, // "UAZ_Unarmed_TK_EP1"
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2, // "Ikarus"
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4, // "SUV_TK_CIV_EP1"
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2, // "SUV_Green",
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2, // "UH1H_DZ"
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2, // "Mi17_Civilian"
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2, // "LandRover_CZ_EP1"
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3, // "HMMWV_Ambulance"
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2, // "ArmoredSUV_PMC"
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5, // "PBX"
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2, // "RHIB"
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4, // "Fishing_Boat",
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3, // "M113Ambul_UN_EP1"
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2, // "KamazRefuel"
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2, // UralRefuel_TK_EP1
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1, // "tractor"
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5]; // "CSJ_GyroP"
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hiveInUse = true;
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// Add trader citys
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_nil = [] execVM "mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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if (!isDedicated) then {
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//Conduct map operations
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0 fadeSound 0;
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waitUntil {!isNil "dayz_loadScreenMsg"};
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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}; |