mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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This avoids triggering PV value restrictions when the player has keywords or special characters in their name.
152 lines
4.9 KiB
Plaintext
152 lines
4.9 KiB
Plaintext
private ["_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup"];
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disableSerialization;
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if (deathHandled) exitWith {};
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deathHandled = true;
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if (alive player) then {dayz_playerName = name player;};
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//Prevent client freezes
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_display = findDisplay 49;
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if (!isNull _display) then {_display closeDisplay 0;};
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if (dialog) then {closeDialog 0;};
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if (visibleMap) then {openMap false;};
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_body = player;
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_playerID = [player] call FNC_GetPlayerUID;
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disableUserInput true;
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//add weapon on back to player...
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if (dayz_onBack != "") then {
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//Add weapon on back to body.
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_body addWeapon dayz_onBack;
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/*
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//Add weapon on back to the ground.
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_pos = _body modeltoWorld [1,1,0];
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//_pos set [2, 0];
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_item = createVehicle ["WeaponHolder", _pos, [], 0.0, "CAN_COLLIDE"];
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_item setPosATL [_pos select 0, _pos select 1, ((_pos select 2) + 0.1)];
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_item addWeaponCargoGlobal [dayz_onBack,1];
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*/
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};
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_infected = if (r_player_infected && DZE_PlayerZed) then {1} else {0};
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//Send Death Notice
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,_infected,toArray dayz_playerName]; // Send as array to avoid publicVariable value restrictions
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publicVariableServer "PVDZ_plr_Death";
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_id = [player,20,true,getPosATL player] call player_alertZombies;
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uiSleep 0.5;
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player setDamage 1;
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0.1 fadeSound 0;
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player setVariable ["NORRN_unconscious", false, true];
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player setVariable ["unconsciousTime", 0, true];
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player setVariable ["USEC_isCardiac",false,true];
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player setVariable ["medForceUpdate",true,true];
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player setVariable ["bloodTaken", false, true];
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player setVariable ["startcombattimer", 0]; //remove combat timer on death
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r_player_unconscious = false;
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r_player_cardiac = false;
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_model = typeOf player;
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autoRunActive = 0;
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_array = _this;
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if (count _array > 0) then {
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_source = _array select 0;
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_method = _array select 1;
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if ((!isNull _source) && (_source != player)) then {
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_isBandit = (player getVariable["humanity",0]) <= -2000;
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//_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]);
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//if you are a bandit or start first - player will not recieve humanity drop
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_punishment =
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_isBandit ||
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{player getVariable ["OpenTarget",false]};
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_humanityHit = 0;
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if (!_punishment) then {
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//i'm "not guilty" - kill me and be punished
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_myKills = ((player getVariable ["humanKills",0]) / 3) * 1500;
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// how many non bandit players have I (the dead player) killed?
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// punish my killer 2000 for shooting a surivor
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// but subtract 500 for each survivor I've murdered
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_humanityHit = -(2000 - _myKills);
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_kills = _source getVariable ["humanKills",0];
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_source setVariable ["humanKills",(_kills + 1),true];
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PVDZ_send = [_source,"Humanity",[_source,_humanityHit,300]];
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publicVariableServer "PVDZ_send";
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} else {
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//i'm "guilty" - kill me as bandit
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_killsV = _source getVariable ["banditKills",0];
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_source setVariable ["banditKills",(_killsV + 1),true];
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};
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// START Musty Achievement
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_killer = _source; // who did the killing
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_killedachievementID = -1;
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if (_killer distance _body > 200) then {
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_killedachievementID = 15; // steady aim
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achievement_SteadyAim = true;
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};
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if (_killer distance _body > 500) then {
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_killedachievementID = 16; // marksman
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achievement_Marksman = true;
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};
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if (_killer distance _body > 1000) then {
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_killedachievementID = 17; // sniper
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achievement_Sniper = true;
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};
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if (_killedachievementID > -1) then {
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if (dayz_playerAchievements select _killedachievementID < 1) then {
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_killerID = _killer getVariable["characterID",0]; // get his characterID
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dayz_playerAchievements set [_killedachievementID,1];
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achievement = [_killedachievementID, _killer, _killerID]; // publish event to server
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publicVariableServer "achievement";
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};
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};
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// END Musty Achievement
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};
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_body setVariable ["deathType",_method,true];
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};
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terminate dayz_musicH;
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terminate dayz_slowCheck;
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terminate dayz_monitor1;
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//Reset (just in case)
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//deleteVehicle dayz_playerTrigger;
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//disableUserInput false;
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r_player_dead = true;
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//Player is Dead!
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3 fadeSound 0;
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uiSleep 1;
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dayz_originalPlayer enableSimulation true;
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addSwitchableUnit dayz_originalPlayer;
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setPlayable dayz_originalPlayer;
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selectPlayer dayz_originalPlayer;
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_myGroup = group _body;
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[_body] joinSilent dayz_firstGroup;
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deleteGroup _myGroup;
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3 cutRsc ["default", "PLAIN",3];
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4 cutRsc ["default", "PLAIN",3];
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_body setVariable["combattimeout", 0, true];
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//due to a cleanup issue with effects this has been disabled remember to look at the cleanup before adding it back.
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//[_body] call spawn_flies;
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//dayzFlies = player;
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//publicVariable "dayzFlies";
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uiSleep 2;
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1 cutRsc ["DeathScreen","BLACK OUT",3];
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playMusic "dayz_track_death_1";
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uiSleep 2;
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for "_x" from 5 to 1 step -1 do {
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titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
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uiSleep 1;
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};
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PVDZ_Server_Simulation = [_body, false];
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publicVariableServer "PVDZ_Server_Simulation";
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endMission "END1"; |