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This avoids triggering PV value restrictions when the player has keywords or special characters in their name.
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
_animalbody = _this select 0;
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_qty = _this select 1;
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_rawfoodtype = getText (configFile >> "CfgSurvival" >> "Meat" >> typeOf _animalbody >> "rawfoodtype");
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if (local _animalbody) then {
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for "_i" from 1 to _qty do {
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_animalbody addMagazine _rawfoodtype;
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};
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if (typeOf _animalbody == "Hen") then {
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_amount = (floor (random 4)) + 2;
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for "_x" from 1 to _amount do {
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_animalbody addMagazine "equip_feathers";
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};
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};
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[time, _animalbody] spawn {
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_timer = _this select 0;
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_body = _this select 1;
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_pos = getPosATL _body;
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while {(count magazines _body > 0) && (time - _timer < 300)} do {
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uiSleep 5;
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};
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hideBody _body;
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//No need to let everyone on the server know.
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//PVCDZ_obj_HideBody = _body;
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//publicVariable "PVCDZ_obj_HideBody"; // remote player
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//Send to server let everyone in 100 meters of the body know its just been hidden.
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_inRange = _pos nearEntities ["CAManBase",100];
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{
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if ((isPlayer _x) && {_x != player}) then {
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PVDZ_send = [_x,"HideBody",[_body]];
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publicVariableServer "PVDZ_send";
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};
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} count _inRange;
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uiSleep 5;
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deleteVehicle _body;
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true
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};
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}; |