Files
DayZ-Epoch/SQF/dayz_code/actions/player_addToolbelt.sqf
ebaydayz f0757b1544 Send dayz_playerName as array
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00

66 lines
3.3 KiB
Plaintext

private ["_item","_config","_onLadder","_hastoolweapon","_onBack","_text","_create","_config2","_melee2tb","_isOk"];
disableSerialization;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onBack = dayz_onBack in MeleeWeapons;
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_39") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21", "PLAIN DOWN"]};
_hastoolweapon = _item in weapons player;
_text = getText (_config >> "displayName");
if (!_hastoolweapon and !_onBack) exitWith {DZE_ActionInProgress = false; cutText [format [localize "str_player_30",_text] , "PLAIN DOWN"]};
call gear_ui_init;
//Add new item
_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
_config2 = configFile >> "cfgWeapons" >> _create;
//removing current melee weapon if new melee selected
_melee2tb = "";
if ((_item in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) || _item == DayZ_onBack) then {
if (!carryClick) then {
//free primary slot for new melee (remember item to add after)
switch (primaryWeapon player) do {
case "MeleeHatchet_DZE": { if (!("ItemHatchet_DZE" in weapons player)) then { player removeWeapon "MeleeHatchet_DZE"; _melee2tb = "ItemHatchet_DZE"; }; };
case "MeleeCrowbar": { if (!("ItemCrowbar" in weapons player)) then { player removeWeapon "MeleeCrowbar"; _melee2tb = "ItemCrowbar"; }; };
case "MeleeMachete": { if (!("ItemMachete" in weapons player)) then { player removeWeapon "MeleeMachete"; _melee2tb = "ItemMachete"; }; };
case "MeleeFishingPole": {player removeWeapon "MeleeFishingPole"; _melee2tb = "ItemFishingPole";};
case "MeleeSledge": {player removeWeapon "MeleeSledge"; _melee2tb = "ItemSledge";};
};
} else {
if (DayZ_onBack != "" || _item == DayZ_onBack) then {
switch DayZ_onBack do {
case "MeleeHatchet_DZE": { if (!("ItemHatchet_DZE" in weapons player)) then { dayz_onBack = ""; _melee2tb = "ItemHatchet_DZE"; }; };
case "MeleeCrowbar": { if (!("ItemCrowbar" in weapons player)) then { dayz_onBack = ""; _melee2tb = "ItemCrowbar"; }; };
case "MeleeMachete": { if (!("ItemMachete" in weapons player)) then { dayz_onBack = ""; _melee2tb = "ItemMachete"; }; };
case "MeleeFishingPole": {dayz_onBack = ""; _melee2tb = "ItemFishingPole";};
case "MeleeSledge": {dayz_onBack = ""; _melee2tb = "ItemSledge";};
};
carryClick = false;
((findDisplay 106) displayCtrl 1209) ctrlSetText "";
};
};
};
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
{player removeMagazines _x} forEach ["Hatchet_Swing","Sledge_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
_isOk = [player,_config2] call BIS_fnc_invAdd;
if (_isOk) then {
player removeWeapon _item;
//adding old melee converted to Item on place of removed _item
if (_melee2tb != "") then {
//we know there is place to add item but to prevent BE spam using _config2
_config2 = _melee2tb;
_isOk = [player,_config2] call BIS_fnc_invAdd;
};
} else {
closeDialog 0;
cutText [localize "str_player_24", "PLAIN DOWN"];
};
DZE_ActionInProgress = false;