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Thanks @oiad - Added compensation for money which will be removed from gear and backpack - Improved readability
35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
private ["_player","_toPay","_moneyInfo","_totalWorth","_moneyInGear","_moneyInBackpack","_moneyInVehicle","_success","_justChecking","_regularMagsToBuy"];
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_player = _this select 0;
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_toPay = _this select 1;
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_moneyInfo = _this select 2;
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_justChecking = _this select 3;
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_regularMagsToBuy = _this select 4;
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_totalWorth = _moneyInfo select 4;
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_moneyInGear = _moneyInfo select 1;
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_moneyInBackpack = _moneyInfo select 2;
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_moneyInVehicle = _moneyInfo select 3;
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if (!_justChecking) then {
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{
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_nil = [player, _x , 1] call BIS_fnc_invRemove;
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} count _moneyInGear;
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_moneyInGear = []; // Clear since money is removed now
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if (count _moneyInBackpack > 0) then {
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_nil = [unitBackpack _player, _moneyInBackpack, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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if (!isNull Z_vehicle && count _moneyInVehicle > 0) then {
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_nil = [Z_vehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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};
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if (_totalWorth - _toPay == 0) then { // Money in inventory was exact amount
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_success = true;
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} else {
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_success = [_toPay,_totalWorth,_justChecking,_regularMagsToBuy,_moneyInGear,_moneyInBackpack] call Z_returnChange;
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};
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_success
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