Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_logTrade.sqf
oiad 7c4d25ef1a Advanced trading tidying, spelling fixes, private fixes and string fixes (#1716)
* Advanced trading tidying, spelling fixes, private fixes and string fixes.

Fixes snap building issue with metal floors
Fixed spelling mistakes in various scripts
Fixed formatting uglyness in various scripts
Fixed invalid private lines in various scripts
Changed Advanced trading so buying worked more like selling, You can't
select backpack if you don't have a pack nor can you select a vehicle if
you don't have a vehicle.
Removed some redundant strings from Advanced trading and changed a few
of the strings to be more englishy
Removed the ability to buy a backpack into your backpack (You cant do
this anyway)
Fixed a bug where if you had nothing in your backpack it would break the
checkArrayInConfig script so the titlebar would not refresh correctly
Removed slot counts on no backpack and no vehicle (No need for it, just
clutter)
Moved backpack/vehicle checking to z_at_getContainer.sqf

* Last part of tidyness fixes

Last part of tidyness fixes

* Actual backpack fix

Lets actually fix the buying backpack into backpack or backpack when you
already have one.

* Missing from commit

Missing from commit
2016-07-30 10:03:00 -04:00

88 lines
3.2 KiB
Plaintext

private ["_Z_logTrade","_classNames","_className","_amounts","_amount","_prices","_price","_quantity","_queueAmounts","_queueNames","_queuePrices","_index","_buyOrSell"];
_Z_logTrade = {
private ["_buyOrSell","_className","_container","_currency","_price","_quantity","_tCost"];
_className = _this select 0;
_quantity = _this select 1;
_buyOrSell = _this select 2;
_price = _this select 3;
_container = switch (Z_SellingFrom) do {
case 0 : {localize "STR_EPOCH_TRADE_BACKPACK"};
case 1 : {localize "STR_EPOCH_TRADE_VEHICLE"};
case 2 : {localize "STR_UI_GEAR"};
};
_tCost = _price call Z_calcDefaultCurrencyNoImg;
_currency = if (Z_SingleCurrency) then {"Coins"} else {""};
// Log to client RPT
if (Z_SingleCurrency) then {
if (_buyOrSell == "buy") then {
diag_log format["%5: Bought %4 x %1 into %7 at %2 for %3x%6",_className,inTraderCity,_price,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
} else {
diag_log format["%5: Sold %4 x %1 from %7 at %2 for %3x%6",_className,inTraderCity,_price,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
};
} else {
if (_buyOrSell == "buy") then {
diag_log format["%5: Bought %4 x %1 into %7 at %2 for %3",_className,inTraderCity,_tCost,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
} else {
diag_log format["%5: Sold %4 x %1 from %7 at %2 for %3",_className,inTraderCity,_tCost,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
};
};
// Log to server RPT
if (DZE_serverLogTrades) then {
if (Z_SingleCurrency) then {
if (_buyOrSell == "buy") then {
PVDZE_obj_Trade = [player,0,0,_className,inTraderCity,_currency,_price,_quantity,_container,false];
} else {
PVDZE_obj_Trade = [player,0,1,_className,inTraderCity,_currency,_price,_quantity,_container,false];
};
} else {
if (_buyOrSell == "buy") then {
PVDZE_obj_Trade = [player,0,0,_className,inTraderCity,_currency,_tCost,_quantity,_container,false];
} else {
PVDZE_obj_Trade = [player,0,1,_className,inTraderCity,_currency,_tCost,_quantity,_container,false];
};
};
publicVariableServer "PVDZE_obj_Trade";
};
};
_classNames = _this select 0;
_amounts = _this select 1;
_amounts = _amounts - [0];
_prices = _this select 2;
_buyOrSell = _this select 3;
_queueNames = [];
_queueAmounts = [];
_queuePrices = [];
{
_queueAmounts set [_forEachIndex,0];
_queuePrices set [_forEachIndex,0];
} forEach _classNames;
if (count _prices < 1) exitWith {};
for "_i" from 0 to (count _prices)-1 do {
_className = _classNames select _i;
_amount = _amounts select _i;
_price = _prices select _i;
_quantity = {(_className == _x)} count _classNames;
if (_quantity > 1) then {
if !(_className in _queueNames) then {_queueNames set [count _queueNames,_className];};
_index = _queueNames find _className;
_queueAmounts set [_index, (_queueAmounts select _index) + _amount];
_queuePrices set [_index, (_queuePrices select _index) + _price];
} else {
[_className, _amount, _buyOrSell, _price] call _Z_logTrade;
};
};
if (count _queueNames > 0) then {
for "_i" from 0 to (count _queueNames)-1 do {
[_queueNames select _i, _queueAmounts select _i, _buyOrSell, _queuePrices select _i] call _Z_logTrade;
};
};