Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calculateFreeSpace.sqf
ebaydayz ef2c910bfc Fix open gear backpack slots always showing zero
IsNil returns true as long as the variable is defined. In this case it
is defined as objNull when you have no backpack.
2016-05-04 19:09:10 -04:00

106 lines
3.6 KiB
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private["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_allowedTools","_allowedPrimary","_allowedSidearm","_formattedText","_pic"
,"_backpack","_vehicleWeapons","_vehicleMagazines","_vehicleBackpacks","_tempWeaponsArray","_tempBackpackArray","_tempMagazinesArray","_actualMags"];
#include "defines.sqf";
_selection = _this select 0;
_returnArray = [0,0,0];
if(_selection == 2) then{ //gear
_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
_allowedMags = 20 - _actualMags;
_allowedWeapons = 14 - count(weapons player);
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf player) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_backpack = unitBackpack player;
_allowedBackpacks = if (isNull _backpack) then {1} else {0};
_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
};
if(_selection == 1) then{ //vehicle
_allowedMags = 0;
_allowedWeapons = 0;
_allowedBackpacks = 0;
_vehicleMagazines = 0;
_vehicleWeapons = 0;
_vehicleBackpacks = 0;
if (!isNull Z_vehicle) then {
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_tempMagazinesArray = getMagazineCargo Z_vehicle;
{
_vehicleMagazines = _vehicleMagazines + _x;
}count ( _tempMagazinesArray select 1);
_tempWeaponsArray = getWeaponCargo Z_vehicle;
{
_vehicleWeapons = _vehicleWeapons + _x;
}count ( _tempWeaponsArray select 1);
_tempBackpackArray = getBackpackCargo Z_vehicle;
{
_vehicleBackpacks = _vehicleBackpacks + _x;
}count ( _tempBackpackArray select 1);
_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons');
_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines');
_allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportmaxbackpacks');
};
_returnArray = [_allowedMags - _vehicleMagazines, _allowedWeapons - _vehicleWeapons, _allowedBackpacks - _vehicleBackpacks];
};
if(_selection == 0) then{ //backpack
_allowedWeapons = 0;
_allowedMags = 0;
_allowedBackpacks = 0;
_vehicleMagazines = 0;
_vehicleWeapons = 0;
_backpack = unitBackpack player;
if (!isNil "_backpack") then {
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_tempMagazinesArray = getMagazineCargo Z_vehicle;
{
_vehicleMagazines = _vehicleMagazines + _x;
}count ( _tempMagazinesArray select 1);
_tempWeaponsArray = getWeaponCargo Z_vehicle;
{
_vehicleWeapons = _vehicleWeapons + _x;
}count ( _tempWeaponsArray select 1);
_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons');
_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
_allowedBackpacks = 0;
};
_returnArray = [_allowedMags - _vehicleMagazines ,_allowedWeapons - _vehicleWeapons, _allowedBackpacks];
};
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetText format["%1/%2/%3",_returnArray select 1,_returnArray select 0,_returnArray select 2];