mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Now actual useful information can be read there. Besides a short player overview a few server settings can be found there.
73 lines
4.8 KiB
Plaintext
73 lines
4.8 KiB
Plaintext
private ["_currentTime","_totalMins","_days","_hours","_mins","_base","_plots","_currency","_pve","_b","_survived"];
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_currentTime = floor ((diag_tickTime - dayz_loginTime) / 60);
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_totalMins = (player getVariable "SurvivalTime") + _currentTime;
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_days = floor (_totalMins / 1440);
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_totalMins = (_totalMins - (_days * 1440));
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_hours = floor (_totalMins / 60);
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_mins = (_totalMins - (_hours * 60));
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dayz_Survived = [_days,_hours,_mins,_totalMins];
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_survived = format["%1 %2, %3 %4, %5 %6",(dayz_Survived select 0),localize "STR_EPOCH_JOURNAL_DAYS",(dayz_Survived select 1),localize "STR_EPOCH_JOURNAL_HOURS",(dayz_Survived select 2),localize "STR_EPOCH_JOURNAL_MINUTES"];
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_base = ["STR_EP1_dogfighters_params09","STR_EP1_dogfighters_params08"] select (DZE_GodModeBase);
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_plots = [localize "str_ep1_mpt_param1_5",DZE_limitPlots] select (DZE_limitPlots > 0);
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_currency = [localize "STR_EPOCH_GOLD",CurrencyName] select (Z_SingleCurrency);
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_pve = ["str_temp_param_disabled","str_temp_param_enabled"] select (DZE_PVE_Mode);
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// left page
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format ["
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%1: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%2</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%3: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%5: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%6</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%7: </t><t size='1.2' font='Zeppelin33' align='right' color='#FF0033'>%8</t><br/>
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<br />
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<t size='1.5' font='Zeppelin33' color = '#000000' align='left'>%9</t><br/>
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<br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%10: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%11</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%12: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%13</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%14: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%15</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%16: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%17</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%18: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%19</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%20 %21: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%22</t><br/>
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<t size='1.3' font='Zeppelin33' color = '#000000' align='left'>%23 %24: </t><t size='1.3' font='Zeppelin33' align='right' color='#FF0033'>%25</t><br/>
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",
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localize "STR_EPOCH_JOURNAL_Name", // 1
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(name player), // 2
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localize "STR_EPOCH_JOURNAL_HEALTH", // 3
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(round(r_player_blood)), // 4
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localize "str_actions_stats_hm", // 5
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(round(player getVariable['humanity', 0])), // 6
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localize "STR_EPOCH_JOURNAL_SURVIVED", // 7
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_survived, // 8
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localize "STR_EPOCH_JOURNAL_SERVER_SETTINGS", // 9
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localize "STR_EPOCH_JOURNAL_BASE", // 10
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localize _base, // 11
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localize "STR_EPOCH_JOURNAL_PLOT", // 12
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_plots, // 13
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localize "STR_EPOCH_JOURNAL_BUILDINGLIMIT", // 14
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DZE_BuildingLimit, // 15
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localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY", // 16
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_currency, // 17
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localize "STR_EPOCH_JOURNAL_PVE", // 18
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localize _pve, // 19
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localize "str_actions_stats_hm", // 20
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localize "str_playerstats_hero", // 21
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DZE_Hero, // 22
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localize "str_actions_stats_hm", // 23
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localize "str_playerstats_bandit", // 24
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DZE_Bandit // 25
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];
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// right page - blank until humanity is checked
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_b = "<img size = '5' image = '\z\addons\dayz_communityassets\pictures\playerstats\tally\0.paa'/>";
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1801) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1802) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1803) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1804) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1805) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1806) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1807) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1808) ctrlSetStructuredText parseText format ["%1", _b];
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1809) ctrlSetStructuredText parseText format ["%1", _b];
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