mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
I don't think we should allow selling backpacks from vehicles because we can not get backpack contents. We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold. This means players may unintentionally wipe all contents of all other backpacks in their vehicle when they only want to sell one. Thanks @AirwavesMan for catching this. Also made changes discussed in #1718 @oiad
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
private ["_player","_toPay","_moneyInfo","_totalWorth","_moneyInGear","_moneyInBackpack","_moneyInVehicle","_success","_justChecking","_regularMagsToBuy"];
|
|
|
|
_player = _this select 0;
|
|
_toPay = _this select 1;
|
|
_moneyInfo = _this select 2;
|
|
_justChecking = _this select 3;
|
|
_regularMagsToBuy = _this select 4;
|
|
_totalWorth = _moneyInfo select 4;
|
|
_moneyInGear = _moneyInfo select 1;
|
|
_moneyInBackpack = _moneyInfo select 2;
|
|
_moneyInVehicle = _moneyInfo select 3;
|
|
|
|
if (!_justChecking) then {
|
|
{
|
|
_nil = [player, _x , 1] call BIS_fnc_invRemove;
|
|
} count _moneyInGear;
|
|
|
|
if (count _moneyInBackpack > 0) then {
|
|
_nil = [unitBackpack _player, _moneyInBackpack, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
|
|
};
|
|
if (!isNull Z_vehicle && count _moneyInVehicle > 0) then {
|
|
_nil = [Z_vehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
|
|
};
|
|
};
|
|
|
|
if (_totalWorth - _toPay == 0) then { // Money in inventory was exact amount
|
|
_success = true;
|
|
} else {
|
|
_success = [_toPay,_totalWorth,_justChecking,_regularMagsToBuy] call Z_returnChange;
|
|
};
|
|
|
|
_success
|