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I don't think we should allow selling backpacks from vehicles because we can not get backpack contents. We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold. This means players may unintentionally wipe all contents of all other backpacks in their vehicle when they only want to sell one. Thanks @AirwavesMan for catching this. Also made changes discussed in #1718 @oiad
73 lines
2.6 KiB
Plaintext
73 lines
2.6 KiB
Plaintext
private ["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_pic","_backpack","_actualMags","_freeSpace"];
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#include "defines.hpp"
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_selection = _this select 0;
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_returnArray = [0,0,0];
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if (_selection == 2) then { //gear
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_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
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_allowedMags = 20 - _actualMags;
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// 12 toolbelt + 1 Binoculars + 1 NVG + 1 Pistol + 1 Primary (onBack isn't counted in weapons player)
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_allowedWeapons = 16 - count(weapons player);
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_pic = getText (configFile >> "CfgVehicles" >> (typeOf player) >> "portrait");
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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_backpack = unitBackpack player;
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_allowedBackpacks = if (isNull _backpack) then {1} else {0};
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_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
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};
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if (_selection == 1) then { //vehicle
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_allowedMags = 0;
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_allowedWeapons = 0;
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_allowedBackpacks = 0;
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if (!isNull Z_vehicle) then {
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_freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2;
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_allowedBackpacks = _freeSpace select 3;
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_pic = getText (configFile >> "CfgVehicles" >> (typeOf Z_vehicle) >> "picture");
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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};
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_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
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};
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if (_selection == 0) then { //backpack
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_totalBagSlots = 0;
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_totalSpace = 0;
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_backpack = unitBackpack player;
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if (!isNull _backpack) then {
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_freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace;
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_totalSpace = _freeSpace select 0;
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_totalBagSlots = _freeSpace select 4;
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_pic = getText (configFile >> "CfgVehicles" >> (typeOf _backpack) >> "picture");
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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};
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_returnArray = [_totalBagSlots - _totalSpace, floor((_totalBagSlots - _totalSpace) / 10), 0];
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};
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText format [
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"<img image='%1'/><t> %2 </t>" + //Weapons
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"<img image='%3'/><t> %4 </t>" + //Mags
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"<img image='%5'/><t> %6</t>", //Backpacks
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_weapons_white.paa",_returnArray select 1,
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa",_returnArray select 0,
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa",_returnArray select 2
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]; |