Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf
ebaydayz ee3eb845a3 Remove selling backpacks from vehicles
I don't think we should allow selling backpacks from vehicles because we
can not get backpack contents.

We can only remove all backpacks with clearBackpackCargo and then add
back new empty backpacks for ones that weren't sold.

This means players may unintentionally wipe all contents of all other
backpacks in their vehicle when they only want to sell one.

Thanks @AirwavesMan for catching this.

Also made changes discussed in #1718 @oiad
2016-08-01 17:14:42 -04:00

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private ["_weaponsToBuy","_backpacksToBuy","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_priceToBuy"
,"_enoughMoney","_myMoney","_canBuy","_moneyInfo","_count","_success","_toolClasses","_itemsToLog"
,"_tCost","_bTotal","_backpack","_pistolMagsToBuy","_regularMagsToBuy"];
if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
_pistolMagsToBuy = 0;
_regularMagsToBuy = 0;
_weaponsToBuy = 0;
_backpacksToBuy = 0;
_toolsToBuy = 0;
_sidearmToBuy = 0;
_primaryToBuy = 0;
_vehiclesToBuy = 0;
_priceToBuy = 0;
_toolClasses = [];
_itemsToLog = [[],[],[],"buy"];
if (Z_SingleCurrency) then {
{
if (_x select 1 == "trade_weapons") then {
_parentClasses = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
_toolsToBuy = _toolsToBuy + (_x select 9);
_toolClasses set [count _toolClasses,(_x select 0)];
} else {
_weaponsToBuy = _weaponsToBuy + (_x select 9);
if ('PistolCore' in _parentClasses) then {
_sidearmToBuy = _sidearmToBuy + (_x select 9);
} else {
_primaryToBuy = _primaryToBuy + (_x select 9); // _ammount
};
};
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
};
if (_x select 1 == "trade_items") then {
if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
_pistolMagsToBuy = _pistolMagsToBuy + (_x select 9);
} else {
_regularMagsToBuy = _regularMagsToBuy + (_x select 9);
};
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
};
if (_x select 1 == "trade_backpacks") then {
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
_itemsToLog set [0, (_itemsToLog select 0) + [_x select 0]];
_itemsToLog set [1, (_itemsToLog select 1) + [_x select 9]];
_itemsToLog set [2, (_itemsToLog select 2) + [((_x select 9)*(_x select 2))]];
} count Z_BuyingArray;
} else {
{
if (_x select 1 == "trade_weapons") then {
_parentClasses = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
_toolsToBuy = _toolsToBuy + (_x select 9);
_toolClasses set [count _toolClasses,(_x select 0)];
} else {
_weaponsToBuy = _weaponsToBuy + (_x select 9);
if ('PistolCore' in _parentClasses) then {
_sidearmToBuy = _sidearmToBuy + (_x select 9);
} else {
_primaryToBuy = _primaryToBuy + (_x select 9);
};
};
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9)); // _worth * _price * _amount
};
if (_x select 1 == "trade_items") then {
if (getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "type") == 16) then { // 16 = WeaponSlotHandGunItem (pistol ammo slot)
_pistolMagsToBuy = _pistolMagsToBuy + (_x select 9);
} else {
_regularMagsToBuy = _regularMagsToBuy + (_x select 9);
};
_priceToBuy = _priceToBuy + ((_x select 11) *(_x select 2)*(_x select 9));
};
if (_x select 1 == "trade_backpacks") then {
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
_itemsToLog set [0, (_itemsToLog select 0) + [_x select 0]];
_itemsToLog set [1, (_itemsToLog select 1) + [_x select 9]];
_itemsToLog set [2, (_itemsToLog select 2) + [((_x select 11)*(_x select 2)*(_x select 9))]];
} count Z_BuyingArray;
};
_canBuy = [_weaponsToBuy,[_pistolMagsToBuy,_regularMagsToBuy],_backpacksToBuy,_toolsToBuy,_sidearmToBuy,_primaryToBuy,_vehiclesToBuy,_toolClasses] call Z_allowBuying;
if (!_canBuy) exitWith {}; // Keep systemChat reasons for failure in Z_allowBuying for sanity
_myMoney = player getVariable[Z_MoneyVariable,0];
_enoughMoney = false;
_moneyInfo = [false, [], [], [], 0];
if (Z_SingleCurrency) then {
if (_myMoney >= _priceToBuy) then {
_enoughMoney = true;
} else {
_enoughMoney = false;
};
} else {
_moneyInfo = _priceToBuy call Z_canAfford;
_enoughMoney = _moneyInfo select 0;
};
// Pre-check if player has enough room to accept change
_success = if (Z_SingleCurrency) then { true } else { [player,_priceToBuy,_moneyInfo,true,_regularMagsToBuy] call Z_payDefault };
if (!_success) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
if (_enoughMoney) then {
_bTotal = 0;
_buyVehicle = {
private "_location";
_part_out = _this select 0;
_buyingType = _this select 1;
_keySelected = "0";
_isKeyOK= false;
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
_isKeyOK = true;
} else {
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
};
if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
_activatingPlayer = player;
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if (count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = ([_veh] call FNC_GetPos);
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,"0",_activatingPlayer];
} else {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
};
publicVariableServer "PVDZE_veh_Publish2";
_keySelected;
};
systemChat localize "STR_EPOCH_PLAYER_105";
closeDialog 2;
if (Z_SellingFrom == 0) then { //backpack
_backpack = unitBackpack player;
{
if (_x select 1 == "trade_weapons") then {
_backpack addWeaponCargoGlobal [_x select 0, _x select 9];
};
if (_x select 1 == "trade_items") then {
_backpack addMagazineCargoGlobal [_x select 0, _x select 9];
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
_backpack addWeaponCargoGlobal [_item2Add, 1];
};
};
_bTotal = _bTotal + (_x select 9);
} count Z_BuyingArray;
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_BACKPACK",_bTotal];
};
if (Z_SellingFrom == 1) then { //vehicle
{
if (_x select 1 == "trade_weapons") then {
Z_vehicle addWeaponCargoGlobal [_x select 0, _x select 9];
};
if (_x select 1 == "trade_items") then {
Z_vehicle addMagazineCargoGlobal [_x select 0, _x select 9];
};
if (_x select 1 == "trade_backpacks") then {
Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 9];
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
};
};
_bTotal = _bTotal + (_x select 9);
} count Z_BuyingArray;
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_VEHICLE",_bTotal,typeOf Z_vehicle];
};
if (Z_SellingFrom == 2) then { //gear
{
if (_x select 1 == "trade_weapons") then {
_count = 0;
while { _count < (_x select 9)} do {
player addWeapon (_x select 0);
_count = _count + 1;
};
};
if (_x select 1 == "trade_items") then {
_count = 0;
while { _count < (_x select 9)} do {
player addMagazine (_x select 0);
_count = _count + 1;
};
};
if (_x select 1 == "trade_backpacks") then {
player addBackpack (_x select 0);
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
player addWeapon _item2Add;
};
};
_bTotal = _bTotal + (_x select 9);
} count Z_BuyingArray;
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_GEAR",_bTotal];
};
if (!Z_SingleCurrency) then {
_success = [player,_priceToBuy,_moneyInfo,false,0] call Z_payDefault;
if (_success) then {
_tCost = "";
_tCost = _priceToBuy call z_calcDefaultCurrencyNoImg;
if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_BUY_SUCCESS",_tCost]; };
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
} else {
_success = [player,_priceToBuy] call SC_fnc_removeCoins;
if (_success) then {
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS", _priceToBuy, CurrencyName];
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
};
_itemsToLog call Z_logTrade;
} else {
if (Z_SingleCurrency) then {
systemChat format[localize "STR_EPOCH_TRADE_NEED_COINS",_priceToBuy,CurrencyName];
} else {
systemChat localize "STR_EPOCH_TRADE_NEED_MONEY";
};
};