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https://github.com/EpochModTeam/DayZ-Epoch.git
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The whole point of a global variable is you do not need to pass it. DZE_plotManagement and DZE_plotmanagementAdmins are always defined and do not change, so there is no need to pass them as parameters.
187 lines
6.0 KiB
Plaintext
187 lines
6.0 KiB
Plaintext
/*
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DayZ Base Building Upgrades
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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player removeAction s_player_upgrade_build;
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s_player_upgrade_build = 1;
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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_canBuildOnPlot = false;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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if(dayz_characterID == _ownerID) then {
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_canBuildOnPlot = true;
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} else {
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if (DZE_plotManagement || DZE_plotforLife) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (_isowner || _isfriendly) then {
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_canBuildOnPlot = true;
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};
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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if(_ownerID in _friendlies) then {
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_canBuildOnPlot = true;
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};
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};
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};
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};
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// exit if not allowed due to plot pole
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if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; format[localize "str_epoch_player_157",_needText,_distance] call dayz_rollingMessages; };
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// get cursortarget from addaction
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_obj = _this select 3;
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// Find objectID
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_objectID = _obj getVariable ["ObjectID","0"];
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// Find objectUID
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
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// Get classname
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_classname = typeOf _obj;
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// Find display name
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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// Find next upgrade
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
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if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_lockable = 0;
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if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then {
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_lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
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};
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_requirements = _upgrade select 1;
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_missingQty = 0;
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_missing = "";
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirements;
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if (_proceed) then {
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all parts removed proceed
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if (_tobe_removed_total == _removed_total) then {
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// Get position
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_location = _obj getVariable["OEMPos",(getposATL _obj)];
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// Get direction
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_dir = getDir _obj;
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// Get vector
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_vector = [(vectorDir _obj),(vectorUp _obj)];
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// Current charID
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_objectCharacterID = _obj getVariable ["CharacterID","0"];
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_classname = _newclassname;
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// Create new object
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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// Set direction
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_object setDir _dir;
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_object setVariable["memDir",_dir,true];
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// Set vector
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_object setVectorDirAndUp _vector;
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// Set location
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_object setPosATL _location;
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if (DZE_plotforLife) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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};
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if (_lockable == 3) then {
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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_objectCharacterID = _combination;
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format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
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};
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages;
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};
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} else {
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localize "str_epoch_player_82" call dayz_rollingMessages;
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};
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DZE_ActionInProgress = false;
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s_player_upgrade_build = -1; |