Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Shed_M01.hpp
2021-01-28 10:54:56 +01:00

49 lines
929 B
C++

class Land_Shed_M01: House {
scope = 2;
armor = 30;
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M01.p3d";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\Buildings2\Shed_small\Shed_M01_ruins";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class AnimationSources
{
class open//DoorR
{
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = $STR_DN_OUT_C_DOOR;
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase 'open' == 1";
statement = "this animate ['open', 0];";
};
class OpenDoor
{
position = "";
displayName = $STR_DN_OUT_O_DOOR;
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase 'open' == 0";
statement = "this animate ['open', 1];";
};
};
};