Files
DayZ-Epoch/SQF/dayz_code/system/CH53/ch53_monitorSFX.sqf
icomrade 0e0a1e340f Safezone whitelist for eject/destruction fixes
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d

Configurable variable for this change is DZE_SafeZonePosArray = [];

Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00

82 lines
2.5 KiB
Plaintext

_vehicle = _this select 0;
_wait = 0.5;
//Initiate Variables
_RampSound = false;
_gearDown = true;
_gearSound = false;
_vehicle setVariable ["HydraulicsFailure",false, false];
_vehicle setVariable ["EngineFailure",false, false];
_vehicle setVariable ["AvionicsFailure",false, false];
//Overall Event Handlers
_EHDamageIdx = _vehicle addEventHandler ["Dammaged",{
if ((_this select 2) > 0.8 ) then {
switch (_this select 1) do {
case "mala vrtule": {_this select 0 setVariable ["HydraulicsFailure",true, true];};
case "velka vrtule": {_this select 0 setVariable ["HydraulicsFailure",true, true];};
case "motor": {_this select 0 setVariable ["EngineFailure",true, true];};
case "elektronika": {_this select 0 setVariable ["AvionicsFailure",true, true];};
};
};
}];
while {(alive _vehicle)} do {
// SINGLE // Ramp Sound Effect
if((_vehicle animationPhase "ramp_bottom" > 0) && !(_RampSound)) then {
_vehicle say ["ch53_rampdown",5];
_RampSound = true;
sleep 3;
};
// SINGLE // Ramp Sound Effect
if((_vehicle animationPhase "ramp_bottom" < 1) && !(_vehicle animationPhase "ramp_bottom" == 0.56) && (_RampSound)) then {
_vehicle say ["ch53_rampup",5];
_RampSound = false;
sleep 3;
};
// SINGLE // Gear Sound Effect
if((_vehicle animationPhase "gear_nose_1" > 0) && !(_gearSound) && (_gearDown)) then {
_vehicle say ["ch53_gear",5];
_gearSound = true;
};
// SINGLE // Gear Sound Effect
if((_vehicle animationPhase "gear_nose_1" < 1) && (_gearSound) && !(_gearDown)) then {
_vehicle say ["ch53_gear",5];
_gearSound = false;
};
if (player in (crew _vehicle)) then {
// INFO // SINGLE // Gear Down
if((_vehicle animationPhase "gear_nose_1" == 0) && !(_gearDown)) then {
_vehicle vehicleRadio "dws_info_geardown";
_gearDown = true;
sleep 3;
};
// INFO // SINGLE // Gear Up
if((_vehicle animationPhase "gear_nose_1" == 1) && (_gearDown)) then {
_vehicle vehicleRadio "dws_info_gearup";
_gearDown = false;
sleep 3;
};
};
if(player in (crew _vehicle)) then {sleep _wait;} else {sleep (_wait * 4);};
};
if (player in (crew _vehicle) && (!alive _vehicle)) then {
_cancel = false;
{
_SZPos = _x select 0;
_radius = _x select 1;
if ((isInTraderCity || !canbuild) && {(player distance _SZPos) < _radius}) then {_cancel = true;};
} count DZE_SafeZonePosArray;
if (!_cancel) then {
player action ["Eject",vehicle player]; //eject player so I can get their gear
sleep 0.01; //don't use uisleep here
[player, "explosion"] spawn player_death;
};
};
_vehicle removeAllEventHandlers "Dammaged";