Files
DayZ-Epoch/dayz_code/medical/morphine.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

53 lines
1.1 KiB
Plaintext

// bleed.sqf
_unit = (_this select 3) select 0;
_unit setVariable ["hit_legs",0];
_unit setVariable ["hit_hands",0];
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (_finished) then {
if (_unit == player) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
} else {
dayzHumanity = [player,50];
_id = dayzHumanity spawn player_humanityChange;
};
player removeMagazine "ItemMorphine";
usecMorphine = [_unit,player];
publicVariable "usecMorphine";
} else {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};