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DayZ-Epoch/SQF/dayz_code/actions/jerry_fill.sqf
ebayShopper e99792d0f4 Update jerry_fill.sqf
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ef236938c1
2017-04-14 11:26:23 -04:00

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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_qty","_dis","_sfx","_started","_finished","_animState","_isRefuel","_qty20","_qty5","_qty210","_magazines","_cursorTarget","_fuelAmount","_fuelNeeded"];
player removeAction s_player_fillfuel;
//s_player_fillfuel = -1;
_cursorTarget = _this select 3;
_magazines = magazines player;
//Limit Fuel in tankers
_fuelAmount = _cursorTarget getVariable "FuelAmount";
if (isNil "_fuelAmount") then {
_fuelAmount = floor(Random dayz_randomMaxFuelAmount) max (dayz_randomMaxFuelAmount * 0.10);
_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
};
_qty5 = {_x == "ItemFuelcanEmpty"} count _magazines;
_qty20 = {_x == "ItemJerrycanEmpty"} count _magazines;
_qty210 = {_x == "ItemFuelBarrelEmpty"} count _magazines;
_qty = _qty5 + _qty20 + _qty210;
_fuelNeeded = (_qty5 * 5) + (_qty20 * 20) + (_qty210 * 210);
//Inform if there is not enough to fill all containers in inventory, then proceed to fill available containers
if (_fuelAmount < _fuelNeeded) then {format[localize "str_fill_notenough",typeOf _cursorTarget,_fuelAmount,_fuelNeeded] call dayz_rollingMessages;};
//If there is not enough to fill any of their cans then exit
if (_fuelAmount < 5 or (_fuelAmount < 20 && _qty5 == 0) or (_fuelAmount < 210 && (_qty5 == 0 && _qty20 == 0))) exitWith {dayz_actionInProgress = false;};
if (_qty > 0) then {
player playActionNow "Medic";
_dis=5;
_sfx = "refuel";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isRefuel = ["medic",_animState] call fnc_inString;
if (_isRefuel) then {
_started = true;
};
if (_started and !_isRefuel) then {
r_doLoop = false;
_finished = true;
};
uiSleep 0.1;
};
r_doLoop = false;
if (_finished) then {
for "_x" from 1 to _qty5 do {
_fuelAmount = _cursorTarget getVariable "FuelAmount";
if (_fuelAmount >= 5) then {
_fuelAmount = _fuelAmount - 5;
_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
player removeMagazine "ItemFuelcanEmpty";
player addMagazine "ItemFuelcan";
} else {
_qty = _qty - 1;
};
};
for "_x" from 1 to _qty20 do {
_fuelAmount = _cursorTarget getVariable "FuelAmount";
if (_fuelAmount >= 20) then {
_fuelAmount = _fuelAmount - 20;
_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
player removeMagazine "ItemJerrycanEmpty";
player addMagazine "ItemJerrycan";
} else {
_qty = _qty - 1;
};
};
for "_x" from 1 to _qty210 do {
_fuelAmount = _cursorTarget getVariable "FuelAmount";
if (_fuelAmount >= 210) then {
_fuelAmount = _fuelAmount - 210;
_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
player removeMagazine "ItemFuelBarrelEmpty";
player addMagazine "ItemFuelBarrel";
} else {
_qty = _qty - 1;
};
};
};
//format[localize "str_player_09",_qty] call dayz_rollingMessages;
format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount] call dayz_rollingMessages;
//diag_log format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount];
} else {
localize "str_player_10" call dayz_rollingMessages;
};
dayz_actionInProgress = false;