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* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
22 lines
619 B
Plaintext
22 lines
619 B
Plaintext
private ["_pos","_plots","_thePlot","_friends","_toRemove","_newList"];
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_pos = _this select 0;
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if (_pos < 0) exitWith {};
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_thePlot = _plots select 0;
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_friends = _thePlot getVariable ["plotfriends", []];
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_toRemove = (_friends select _pos);
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_newList = [];
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{
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if (_x select 0 != _toRemove select 0) then {
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_newList set [(count _newList), _x];
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};
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} count _friends;
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_thePlot setVariable ["plotfriends", _newList, true];
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PVDZ_veh_Save = [_thePlot,"gear"];
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publicVariableServer "PVDZ_veh_Save";
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call PlotGetFriends;
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call PlotNearbyHumans;
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