Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Pickup_PK_INS.hpp
oiad d987fb290c Advanced trading selling upgraded vehicles.
These changes allow the player to sell upgraded vehicles with them not
being added to the trader (as to not polute the lists). This basically
refers to an upgraded vehicle as a child of the base vehicle so it will
get the same sell price as the base vehicle.

This still follows the original trading convention, the vehicle base
needs to be in the trader category, i.e you cant sell an armored SUV at
stary vehicle trader.
2016-08-19 22:15:47 +12:00

335 lines
7.9 KiB
C++

class Pickup_PK_GUE;
class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
scope = public;
side = TGuerrila;
displayName = "Pickup (PK) DZ";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
class MainTurret; // External class reference
};
class Pickup_PK_TK_GUE_EP1;
class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
scope = public;
side = TGuerrila;
displayName = "Pickup (PK) DZ";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
class MainTurret; // External class reference
};
class Pickup_PK_INS;
class Pickup_PK_INS_DZ: Pickup_PK_INS {
scope = public;
side = TGuerrila;
displayName = "Pickup (PK) DZ";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
class MainTurret; // External class reference
};
// Ammo Less
class Pickup_PK_GUE_DZE: Pickup_PK_GUE_DZ {
displayName = "Pickup (PK) AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
class HitPoints; // External class reference
class HitLFWheel; // External class reference
class HitLBWheel; // External class reference
class HitRFWheel; // External class reference
class HitRBWheel; // External class reference
class HitFuel; // External class reference
class HitEngine; // External class reference
class HitGlass1; // External class reference
class HitGlass2; // External class reference
class HitGlass3; // External class reference
class HitGlass4; // External class reference
class Upgrades {
ItemORP[] = {"Pickup_PK_GUE_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE: Pickup_PK_TK_GUE_EP1_DZ {
displayName = "Pickup (PK) AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
class HitPoints; // External class reference
class HitLFWheel; // External class reference
class HitLBWheel; // External class reference
class HitRFWheel; // External class reference
class HitRBWheel; // External class reference
class HitFuel; // External class reference
class HitEngine; // External class reference
class HitGlass1; // External class reference
class HitGlass2; // External class reference
class HitGlass3; // External class reference
class HitGlass4; // External class reference
class Upgrades {
ItemORP[] = {"Pickup_PK_TK_GUE_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class Pickup_PK_INS_DZE: Pickup_PK_INS_DZ {
displayName = "Pickup (PK) AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
class HitPoints; // External class reference
class HitLFWheel; // External class reference
class HitLBWheel; // External class reference
class HitRFWheel; // External class reference
class HitRBWheel; // External class reference
class HitFuel; // External class reference
class HitEngine; // External class reference
class HitGlass1; // External class reference
class HitGlass2; // External class reference
class HitGlass3; // External class reference
class HitGlass4; // External class reference
class Upgrades {
ItemORP[] = {"Pickup_PK_INS_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class Pickup_PK_GUE_DZE1: Pickup_PK_GUE_DZE {
original = "Pickup_PK_GUE_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 1.8;
class Upgrades {
ItemAVE[] = {"Pickup_PK_GUE_DZE1",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE1: Pickup_PK_TK_GUE_EP1_DZE {
original = "Pickup_PK_TK_GUE_EP1_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 1.8;
class Upgrades {
ItemAVE[] = {"Pickup_PK_TK_GUE_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE {
original = "Pickup_PK_INS_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 1.8;
class Upgrades {
ItemAVE[] = {"Pickup_PK_INS_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Pickup_PK_GUE_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Pickup_PK_TK_GUE_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 {
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Pickup_PK_INS_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
// Cargo 3
class Pickup_PK_GUE_DZE3: Pickup_PK_GUE_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Pickup_PK_GUE_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class Pickup_PK_TK_GUE_EP1_DZE3: Pickup_PK_TK_GUE_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Pickup_PK_TK_GUE_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class Pickup_PK_INS_DZE3: Pickup_PK_INS_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Pickup_PK_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class Pickup_PK_GUE_DZE4: Pickup_PK_GUE_DZE3 {
fuelCapacity = 210; // car 100
};
class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 {
fuelCapacity = 210; // car 100
};