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https://github.com/EpochModTeam/DayZ-Epoch.git
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If the weight system is active all weights of the items will be displayed on the trader infos. Also update the trading files and replace switch with call and exitwith which is faster.
92 lines
3.6 KiB
Plaintext
92 lines
3.6 KiB
Plaintext
private ["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_pic","_backpack","_actualMags","_freeSpace","_allowedPrimary","_allowedSidearm","_p","_nr","_totalBagSlots", "_totalSpace"];
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#include "defines.hpp"
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_selection = _this select 0;
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_returnArray = [0,0,0];
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if (_selection == 2) then { //gear
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//_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
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//_allowedMags = 20 - _actualMags; //8 pistol + 12 regular = 20
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// Don't show pistol mag slots as item slots in gear. Player is informed of pistol mag slots count in systemChat.
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_actualMags = {(getNumber (configFile >> "CfgMagazines" >> _x >> "type") == 256)} count (magazines player); // 256 = WeaponSlotItem (normal magazine)
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_allowedMags = 12 - _actualMags;
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_p = primaryWeapon player;
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_allowedPrimary = if (_p != "") then {0} else {1};
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if (DZE_TwoPrimaries == 2 && dayz_onBack == "") then { _allowedPrimary = _allowedPrimary + 1; };
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_backpack = unitBackpack player;
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_allowedBackpacks = if (isNull _backpack) then {1} else {0};
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_allowedSidearm = 1;
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{
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_nr = getNumber (configFile >> "CfgWeapons" >> _x >> "type");
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call {
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if (_nr == 2) exitwith {_allowedSidearm = 0;}; //Pistol
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if (_nr == 4) exitwith {_allowedBackpacks = 0;}; //Launcher
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};
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} count (weapons player);
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// 12 toolbelt + 1 Binoculars + 1 NVG + 1 Pistol + 1 Primary = 16 (onBack isn't counted in weapons player)
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//_allowedWeapons = 16 - count(weapons player);
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// Don't show tool slots as weapon slots in gear. Player is informed of tool slots count in systemChat.
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_allowedWeapons = _allowedPrimary + _allowedSidearm;
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_pic = getText (configFile >> "CfgVehicles" >> (typeOf player) >> "portrait");
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
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};
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if (_selection == 1) then { //vehicle
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_allowedMags = 0;
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_allowedWeapons = 0;
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_allowedBackpacks = 0;
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if (!isNull DZE_myVehicle) then {
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_freeSpace = [DZE_myVehicle,0,0,0,0] call Z_calcFreeSpace;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2;
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_allowedBackpacks = _freeSpace select 3;
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_pic = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "picture");
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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};
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_returnArray = [_allowedMags, _allowedWeapons, _allowedBackpacks];
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};
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if (_selection == 0) then { //backpack
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_totalBagSlots = 0;
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_totalSpace = 0;
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_backpack = unitBackpack player;
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if (!isNull _backpack) then {
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_freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace;
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_totalSpace = _freeSpace select 0;
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_totalBagSlots = _freeSpace select 4;
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_pic = getText (configFile >> "CfgVehicles" >> (typeOf _backpack) >> "picture");
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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};
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_returnArray = [_totalBagSlots - _totalSpace, floor((_totalBagSlots - _totalSpace) / 10), 0];
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};
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetStructuredText parseText format [
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"<img image='%1'/><t> %2 </t>" + //Weapons
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"<img image='%3'/><t> %4 </t>" + //Mags
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"<img image='%5'/><t> %6</t>", //Backpacks
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_weapons_white.paa",_returnArray select 1,
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa",_returnArray select 0,
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa",_returnArray select 2
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];
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