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14 lines
653 B
Plaintext
14 lines
653 B
Plaintext
private ["_player","_amount","_wealth","_newwealth", "_result"];
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_player = _this select 0;
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_amount = _this select 1;
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_result = false;
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_wealth = _player getVariable[Z_MoneyVariable,0];
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_player setVariable[Z_MoneyVariable,_wealth + _amount, true];
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// can't use (magazines _player), server_playerSync expects nested array with ammo counts from player_countMagazines
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// also fourth parameter in PVDZ_plr_Save is now used for achievements
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if (_player == player) then {call player_forceSave;};
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_player setVariable ["moneychanged",1,true];
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_newwealth = _player getVariable[Z_MoneyVariable,0];
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if (_newwealth >= _wealth) then { _result = true; };
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_result
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