mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Tool breaking is disabled by default. Also made all scripts use Epoch sledge, which is a different model from vanilla sledge. PK_DZ was a duplicate of the new PKM_DZ.
168 lines
6.5 KiB
Plaintext
168 lines
6.5 KiB
Plaintext
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private ["_item","_result","_dis","_sfx","_num","_breaking","_countOut","_woodCutting","_trees","_findNearestTree","_objInfo","_lenInfo","_objName","_i","_k","_counter","_isOk","_proceed","_animState","_started","_finished","_isMedic","_itemOut"];
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//if (!isnil "faco_player_chopWood") exitWith { _this call faco_player_chopWood };
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_item = _this;
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call gear_ui_init;
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closeDialog 1;
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_countOut = 3;
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_woodCutting = false;
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if (["forest",dayz_surfaceType] call fnc_inString) then {
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_countOut = floor(random 3) + 2;
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_woodCutting = true;
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} else {
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// allowed trees list move this later
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_trees = ["ind_timbers.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_ficusb2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d"];
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_findNearestTree = objNull;
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{
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_objInfo = toArray(str(_x));
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_lenInfo = count _objInfo - 1;
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_objName = [];
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_i = 0;
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// determine where the object name starts
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{
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if (58 == _objInfo select _i) exitWith {};
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_i = _i + 1;
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} forEach _objInfo;
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_i = _i + 2; // skip the ": " part
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for "_k" from _i to _lenInfo do {
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_objName = _objName + [_objInfo select _k];
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};
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_objName = toLower(toString(_objName));
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// Exit since we found a tree
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if (_objName in _trees) exitWith { _findNearestTree = _x; };
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} foreach nearestObjects [getPosATL player, [], 8];
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_countOut = floor(random 3) + 2;
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if (!isNull _findNearestTree) then {
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_woodCutting = true;
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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};
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if (_woodCutting) then {
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
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// Start chop tree loop
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_counter = 0;
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_isOk = true;
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_proceed = false;
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while {_isOk} do {
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//play action
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player playActionNow "Medic";
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//setup alert and speak
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_dis=20;
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_sfx = "chopwood";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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// Working-Factor for chopping wood.
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) then {
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_breaking = false;
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if (dayz_toolBreaking && {[0.04] call fn_chance}) then {
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_breaking = true;
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if ("MeleeHatchet" in weapons player) then {
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player removeWeapon "MeleeHatchet";
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} else {
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if ("ItemHatchet" in weapons player) then {
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player removeWeapon "ItemHatchet";
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} else {
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if (dayz_onBack == "MeleeHatchet") then {
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dayz_onBack = "";
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};
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};
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};
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if (!("ItemHatchetBroken" in weapons player)) then {
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player addWeapon "ItemHatchetBroken";
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};
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};
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_counter = _counter + 1;
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_itemOut = "ItemLog";
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//Drop Item to ground
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_itemOut call fn_dropItem;
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};
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if ((_counter == _countOut) || _breaking) exitWith {
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if (_breaking) then {
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cutText [localize "str_HatchetHandleBreaks", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_24_Stoped", "PLAIN DOWN"];
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};
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_isOk = false;
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_proceed = true;
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uisleep 1;
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};
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cutText [format [localize "str_player_24_progress", _counter,_countOut], "PLAIN DOWN"];
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};
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if (_proceed) then {
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if ("" == typeOf _findNearestTree) then {
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//remove vehicle, Need to ask server to remove.
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PVDZ_objgather_Knockdown = [_findNearestTree,player];
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publicVariableServer "PVDZ_objgather_Knockdown";
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};
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//cutText [format["\n\nChopping down tree.], "PLAIN DOWN"];
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//cutText [localize "str_player_25", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_24_Stoped", "PLAIN DOWN"];
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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};
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//adding melee mags back if needed
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switch (primaryWeapon player) do {
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case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
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case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
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case "MeleeMachete": {player addMagazine 'Machete_Swing';};
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case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
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};
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};
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