Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp
ebaydayz e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00

64 lines
1.4 KiB
C++

class ItemSledge: ItemCore // Epoch class
{
scope = public;
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
displayName=$STR_EQUIP_NAME_SledgeHammer;
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
class ItemActions
{
class Toolbelt
{
text=$STR_EPOCH_PLAYER_295;
script="spawn player_addToolbelt;";
use[]=
{
"ItemSledge"
};
output[]=
{
"MeleeSledge"
};
};
/* Lets take this out for now and see how it goes.
class MineOre
{
text="Mine Ore";
script="spawn player_mineOre;";
};
*/
};
};
/* //Vanilla sledge is using a different model
class ItemSledgeHammer : ItemCore
{
scope = public;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
displayName = $STR_EQUIP_NAME_SledgeHammer;
descriptionShort = $STR_EQUIP_DESC_SledgeHammer;
};
class ItemSledgeHammerBroken : ItemCore
{
scope = public;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
fixedTool = "ItemSledgeHammer";
class ItemActions
{
class Toolbelt
{
text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
script = "spawn player_fixHatchet;";
};
};
};
*/