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Tool breaking is disabled by default. Also made all scripts use Epoch sledge, which is a different model from vanilla sledge. PK_DZ was a duplicate of the new PKM_DZ.
35 lines
593 B
C++
35 lines
593 B
C++
class MeleeSledge: MeleeWeapon
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{
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scope = public;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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magazines[]= {"Sledge_Swing"};
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droppeditem= "ItemSledge";
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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};
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