Files
DayZ-Epoch/SQF/dayz_code/system/BIS_Effects/secondaries.sqf
icomrade ec7351dbbc Kill and eject player when their vehicle explodes
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.

Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00

27 lines
735 B
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//Small secondary fuel explosions
//By Maddmatt for ArmA 2
_v=_this select 0;
_int=_this select 1;
_list=[];
_lifecheck=true;
//if true then script will only run while unit is 'dead'
if (count _this > 2) then {_lifecheck=_this select 2};
_int = _int min 3;
if (!((_v isKindOf "Air")OR{((_v isKindOf "LandVehicle")OR{(_v isKindOf "Ship")})})) exitWith {};
_effect2pos = _v selectionposition "destructionEffect2";
//Generate intervals between explosions
while {_int>1} do
{
_int=_int-1;_t=(random 45)+1;_list=_list+[_t];
};
{
sleep _x;
if((_lifecheck&&(alive _v))||(isnull _v)||(((getposASL _v)select 2)<0))exitwith{};
createVehicle ["SmallSecondary", (_v modelToWorld _effect2pos), [], 0, "CAN_COLLIDE"];
}foreach(_list);