Files
DayZ-Epoch/dayz_server/init/publicEH_server.sqf
vbawol e626ece4cf 0.942
+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
2013-02-12 13:12:58 -06:00

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//register client->server rpc
registerServerRpc = {
if (isServer) then {
_this call registerBroadcastRpc;
};
};
["dayzDeath", { (_this select 1) call server_playerDied; } ] call registerServerRpc;
["dayzDiscoAdd", { dayz_disco set [count dayz_disco,(_this select 1)]; } ] call registerServerRpc;
["dayzDiscoRem", { dayz_disco = dayz_disco - [(_this select 1)]; } ] call registerServerRpc;
["dayzPlayerSave", { (_this select 1) call server_playerSync; } ] call registerServerRpc;
["dayzPublishObj", { (_this select 1) call server_publishObj; } ] call registerServerRpc;
["dayzUpdateVehicle", { (_this select 1) call server_updateObject; } ] call registerServerRpc;
["dayzDeleteObj", { (_this select 1) call server_deleteObj; } ] call registerServerRpc;
["dayzLogin", { (_this select 1) call server_playerLogin; } ] call registerServerRpc;
["dayzLogin2", { (_this select 1) call server_playerSetup; } ] call registerServerRpc;
//missing sqf for server_playerMorph
//["dayzPlayerMorph", { (_this select 1) call server_playerMorph; } ] call registerServerRpc;
["dayzLoginRecord", { (_this select 1) call dayz_recordLogin; } ] call registerServerRpc;
["dayzCharDisco", { (_this select 1) call server_characterSync; } ] call registerServerRpc;
["dayzSpawnZed", { (_this select 1) call server_handleZedSpawn; } ] call registerServerRpc;
// DayZ Epoch Custom
["dayzPublishVeh", { (_this select 1) spawn server_publishVeh; } ] call registerServerRpc;
["dayzTradeObject", { (_this select 1) spawn server_tradeObj; } ] call registerServerRpc;
["dayzTraderMenu", { (_this select 1) spawn server_traders; } ] call registerServerRpc;
["dayzPlayerDeaths", { (_this select 1) spawn server_deaths; } ] call registerServerRpc;