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https://github.com/EpochModTeam/DayZ-Epoch.git
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dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
95 lines
3.1 KiB
Plaintext
95 lines
3.1 KiB
Plaintext
private ["_mineChance","_breaking","_counter","_rocks","_findNearestRock","_objName","_countOut","_isOk","_proceed","_finished","_itemOut","_weapons"];
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_item = _this;
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call gear_ui_init;
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closeDialog 1;
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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// allowed rocks list move this later
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_rocks = ["r2_boulder1.p3d","r2_boulder2.p3d","r2_rock1.p3d","r2_rock2.p3d","r2_rocktower.p3d","r2_rockwall.p3d","r2_stone.p3d"];
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_findNearestRock = objNull;
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{
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_objName = _x call fn_getModelName;
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// Exit since we found a rock
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if (_objName in _rocks) exitWith { _findNearestRock = _x; };
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} foreach nearestObjects [getPosATL player, [], 8];
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if (!isNull _findNearestRock) then {
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_countOut = 2 + floor(random 3);
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// Start stone mining loop
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_counter = 0;
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_isOk = true;
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_proceed = false;
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//check chance before loop, for a maximum amount of 5 loops allowing 5 possiable chances
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_mineChance = dayz_HarvestingChance call fn_chance;
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while {_isOk} do {
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[player,(getPosATL player),20,"minestone"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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_weapons = weapons player;
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_weapons set [count _weapons,dayz_onBack];
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//Make sure player did not drop pickaxe
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if (!_finished or !("MeleePickaxe" in _weapons or ("ItemPickaxe" in _weapons))) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if (_finished) then {
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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_breaking = false;
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if (dayz_toolBreaking && _mineChance) then {
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_breaking = true;
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if ("MeleePickaxe" in weapons player) then {
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player removeWeapon "MeleePickaxe";
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} else {
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if ("ItemPickaxe" in weapons player) then {
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player removeWeapon "ItemPickaxe";
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} else {
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if (dayz_onBack == "MeleePickaxe") then {
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dayz_onBack = "";
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if (!isNull findDisplay 106) then {findDisplay 106 displayCtrl 1209 ctrlSetText "";};
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};
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};
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};
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if (!("ItemPickaxeBroken" in weapons player)) then {
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player addWeapon "ItemPickaxeBroken";
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};
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};
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_counter = _counter + 1;
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_itemOut = "ItemStone";
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//Drop Item to ground
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[_itemOut,1,1] call fn_dropItem;
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};
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if ((_counter >= _countOut) || _breaking) exitWith {
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if (_breaking) then {
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localize "str_PickAxeHandleBreaks" call dayz_rollingMessages;
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} else {
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localize "str_mining_finished" call dayz_rollingMessages;
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};
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_isOk = false;
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_proceed = true;
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};
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format[localize "str_mining_progress", _counter,(_countOut - _counter)] call dayz_rollingMessages;
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};
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if (!_proceed) then {
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localize "str_mining_canceled" call dayz_rollingMessages;
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};
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} else {
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localize "str_mining_no_rocks" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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