Files
DayZ-Epoch/SQF/dayz_code/actions/player_destroyTent.sqf
2019-10-30 10:03:16 +01:00

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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_emptycan","_objectID","_objectUID","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_dis","_sfx","_finished"];
//Tent Object
_obj = _this select 3;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
//Active Arrays.
_fuelArray = [];
_matchArray = [];
//Count how many matchbox's the player has incase they have more then one.
{
if (_x IN items player) then {
_matchArray set [count _matchArray, _x];
};
} count DayZ_Ignitors;
//Count how many fuelcans the player has incase they have more then one.
{
if (_x IN magazines player) then {
_fuelArray set [count _fuelArray, _x];
};
} count DayZ_fuelCans;
//Make sure we have both components to create the fire.
if ((count _fuelArray == 0)) exitwith { dayz_actionInProgress = false; systemChat (localize ("str_setFireFuel")); };
if ((count _matchArray == 0)) exitwith { dayz_actionInProgress = false; systemChat (localize ("str_setFireMatches")); };
//Actionmenu tools
player removeAction s_player_destroytent;
s_player_destroytent = -1;
_dis=20;
_sfx = "tentpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or (isNull _obj)) exitWith {
dayz_actionInProgress = false;
};
//Jerry can system ** Needs redoing
//Select random can from array
_randomJerryCan = _fuelArray call BIS_fnc_selectRandom;
_emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "containerEmpty");
_fireIntensity = getNumber (configFile >> "CfgMagazines" >> _randomJerryCan >> "fireIntensity");
if !(_randomJerryCan in magazines player) exitWith {
localize "str_setFireFuel" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
player removeMagazine _randomJerryCan;
player addMagazine _emptycan;
["matches",0.3] call fn_dynamicTool;
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey,false];
publicVariableServer "PVDZ_obj_Destroy";
PVDZ_veh_Save = [_obj,"killed",false,false,dayz_playerUID,dayz_authKey];
publicVariableServer "PVDZ_veh_Save";
//Set fire to item
onFire = [_obj,_fireIntensity,time,false,true] spawn BIS_Effects_Burn;
PVDZ_obj_Fire = [_obj,_fireIntensity,time,false,true];
publicVariable "PVDZ_obj_Fire";
_obj inflame true;
//_obj spawn player_fireMonitor;
localize "str_success_tent_destroyed" call dayz_rollingMessages;
dayz_actionInProgress = false;