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34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
//[unit, selectionName, damage, source, projectile]
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//will only run when local to the created object
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//record any key hits to the required selection
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private["_zed","_selection","_damage","_hitter","_projectile","_headShots","_damageOrg"];
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_zed = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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_hitter = _this select 3;
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_projectile = _this select 4;
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if (local _zed) then {
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if (_damage > 1 && _projectile != "") then {
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//Record deliberate critical damages
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switch (_selection) do {
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case "head_hit": {
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if (!(_zed getVariable["hitRegistered",false])) then {
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_headShots = _hitter getVariable["headShots",0];
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_hitter setVariable["headShots",(_headShots + 1),true];
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_zed setVariable["hitRegistered",true];
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};
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};
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};
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if (_projectile isKindOf "Bolt") then {
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_damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection];
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if (_damageOrg < _damage) then {
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_hitter setVariable["firedHit",[_zed,_selection],true];
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_hitter setVariable["firedDamage",_damage,true];
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};
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};
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};
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};
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_damage |