Files
DayZ-Epoch/SQF/dayz_code/actions/stopGenerator.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

67 lines
1.5 KiB
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private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_99") , "PLAIN DOWN"] };
DZE_ActionInProgress = true;
player removeAction s_player_fillgen;
s_player_fillgen = 1;
// Use target from addaction
_vehicle = _this select 3;
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
cutText [(localize "str_epoch_player_100"), "PLAIN DOWN"];
[player,50,true,(getPosATL player)] spawn player_alertZombies;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_26") , "PLAIN DOWN"]
};
if (_finished) then {
// find sound && delete
_soundObject = _vehicle getVariable "GeneratorSound";
deleteVehicle _soundObject;
// Stop generator
_vehicle setVariable ["GeneratorRunning", false,true];
cutText [(localize "str_epoch_player_101"), "PLAIN DOWN"];
};
DZE_ActionInProgress = false;
s_player_fillgen = -1;