Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH47.hpp
AirwavesMan e4ee255586 Prevent switch from pilot to gunner seats on DZE helicopters
This is a fairly known issue. One player can fly a uh1y and switch between gunners seats and pilot seat. This makes a seconds player to fly with obsolete.
This commit fixes that issue. Pilots can no longer switch to the gunner seats but the gunners have the option to switch to the pilot seats if it is needed.
DZ helicopters remain unchanged.
2021-02-04 11:24:56 +01:00

306 lines
8.7 KiB
C++

class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
displayName = "$STR_VEH_NAME_CH47_GREEN";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 40;
transportMaxMagazines = 300;
transportmaxbackpacks = 10;
class Turrets;
class MainTurret;
class RightDoorGun;
class BackDoorGun;
maxSpeed = 293;
fuelCapacity = 4043;
radartype = 0;
supplyRadius = 1.3;
};
class CH_47F_EP1_DZE: CH_47F_EP1_DZ
{
cargoCompartments[] = {"Compartment1","Compartment2","Compartment3"};
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
minElev = -50;
maxElev = 30;
initElev = -30;
minTurn = -3;
maxTurn = 173;
initTurn = 0;
soundServo[] = {"",0.01,1};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
magazines[] = {};
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "CH47_Gunner_EP1";
gunnerInAction = "CH47_Gunner_EP1";
commanding = -2;
primaryGunner = 0;
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment3";
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
class RightDoorGun: MainTurret
{
body = "Turret2";
gun = "Gun_2";
minElev = -60;
maxElev = 30;
initElev = -30;
minTurn = -173;
maxTurn = 3;
initTurn = 0;
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -3;
weapons[] = {"M134_2"};
gunBeg = "muzzle_2";
gunEnd = "chamber_2";
primaryGunner = 0;
memoryPointGun = "machinegun_2";
memoryPointGunnerOptics = "gunnerview_2";
};
class BackDoorGun: MainTurret
{
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
discreteDistanceInitIndex = 2;
body = "Turret3";
gun = "Gun_3";
minTurn = 130;
maxTurn = 230;
initTurn = 180;
minElev = -50;
maxElev = 50;
initElev = 0;
animationSourceBody = "Turret_3";
animationSourceGun = "Gun_3";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_3";
proxyIndex = 3;
gunnerName = $STR_POSITION_REARGUNNER;
gunnerOpticsShowCursor = 0;
commanding = -1;
gunnerAction = "CH47_Gunner01_EP1";
gunnerInAction = "CH47_Gunner01_EP1";
turretInfoType = "RscWeaponZeroing";
weapons[] = {"M240BC_veh"};
magazines[] = {};
gunBeg = "muzzle_3";
gunEnd = "chamber_3";
primaryGunner = 1;
memoryPointGun = "machinegun_3";
memoryPointGunnerOptics = "gunnerview_3";
};
};
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DZE1: CH_47F_EP1_DZE
{
displayName = "$STR_VEH_NAME_CH47_GREEN+";
original = "CH_47F_EP1_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DZE2: CH_47F_EP1_DZE1
{
displayName = "$STR_VEH_NAME_CH47_GREEN++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_DZE3: CH_47F_EP1_DZE2
{
displayName = "$STR_VEH_NAME_CH47_GREEN+++";
fuelCapacity = 8300;
};
class CH_47F_EP1_Black_DZ : CH_47F_EP1_DZ {
displayName = "$STR_VEH_NAME_CH47_BLACK";
model = "C1987_ch47\ca\air_e\CH47\CH_47F.p3d";
};
class CH_47F_EP1_Black_DZE : CH_47F_EP1_DZE {
displayName = "$STR_VEH_NAME_CH47_BLACK";
model = "C1987_ch47\ca\air_e\CH47\CH_47F.p3d";
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_Black_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_Black_DZE1: CH_47F_EP1_Black_DZE
{
displayName = "$STR_VEH_NAME_CH47_BLACK+";
original = "CH_47F_EP1_Black_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_Black_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_Black_DZE2: CH_47F_EP1_Black_DZE1
{
displayName = "$STR_VEH_NAME_CH47_BLACK++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_Black_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_Black_DZE3: CH_47F_EP1_Black_DZE2
{
displayName = "$STR_VEH_NAME_CH47_BLACK+++";
fuelCapacity = 8300;
};
class CH_47F_EP1_GREY_DZ : CH_47F_EP1_DZ {
displayName = "$STR_VEH_NAME_CH47_GREY";
model = "C1987_ch47\ca\air_e\CH47\CH_47F2.p3d";
};
class CH_47F_EP1_GREY_DZE : CH_47F_EP1_DZE {
displayName = "$STR_VEH_NAME_CH47_GREY";
model = "C1987_ch47\ca\air_e\CH47\CH_47F2.p3d";
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_GREY_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_GREY_DZE1: CH_47F_EP1_GREY_DZE
{
displayName = "$STR_VEH_NAME_CH47_GREY+";
original = "CH_47F_EP1_GREY_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_GREY_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_GREY_DZE2: CH_47F_EP1_GREY_DZE1
{
displayName = "$STR_VEH_NAME_CH47_GREY++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_GREY_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_GREY_DZE3: CH_47F_EP1_GREY_DZE2
{
displayName = "$STR_VEH_NAME_CH47_GREY+++";
fuelCapacity = 8300;
};
class CH_47F_EP1_DES_DZ : CH_47F_EP1_DZ {
displayName = "$STR_VEH_NAME_CH47_DESERT";
model = "C1987_ch47\ca\air_e\CH47\CH_47F3.p3d";
};
class CH_47F_EP1_DES_DZE : CH_47F_EP1_DZE {
displayName = "$STR_VEH_NAME_CH47_DESERT";
model = "C1987_ch47\ca\air_e\CH47\CH_47F3.p3d";
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_DES_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DES_DZE1: CH_47F_EP1_DES_DZE
{
displayName = "$STR_VEH_NAME_CH47_DESERT+";
original = "CH_47F_EP1_DES_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_DES_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DES_DZE2: CH_47F_EP1_DES_DZE1
{
displayName = "$STR_VEH_NAME_CH47_DESERT++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_DES_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_DES_DZE3: CH_47F_EP1_DES_DZE2
{
displayName = "$STR_VEH_NAME_CH47_DESERT+++";
fuelCapacity = 8300;
};