Files
DayZ-Epoch/SQF/dayz_code/actions/jerry_fill.sqf
Zac Surplice 6a58370670 small change
2013-11-27 15:42:38 +11:00

91 lines
2.1 KiB
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private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx","_displayName","_fuelCans"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_34"), "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
player removeAction s_player_fillfuel;
s_player_fillfuel = 1;
_fillCounter = 0;
_abort = false;
_fuelCans = [];
{
if(_x == "ItemJerrycanEmpty" or _x == "ItemFuelBarrelEmpty") then {
_fuelCans set [(count _fuelCans),_x];
};
} forEach magazines player;
_qty = count _fuelCans;
{
_displayName = getText (configFile >> "cfgMagazines" >> _x >> "displayName");
_fillCounter = _fillCounter + 1;
cutText [format[(localize "str_epoch_player_133"),_displayName], "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
// Play sound and alert zombies
_dis=10;
_sfx = "refuel";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_35") , "PLAIN DOWN"];
_abort = true;
};
if (_finished) then {
if(([player,_x] call BIS_fnc_invRemove) == 1) then {
if (_x == "ItemFuelBarrelEmpty") then {
player addMagazine "ItemFuelBarrel";
} else {
player addMagazine "ItemJerrycan";
};
cutText [format[(localize "str_epoch_player_134"),_displayName], "PLAIN DOWN"];
} else {
_abort = true;
};
};
sleep 1;
if(_abort) exitWith {};
} forEach _fuelCans;
s_player_fillfuel = -1;
DZE_ActionInProgress = false;