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https://github.com/EpochModTeam/DayZ-Epoch.git
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If there was no helipad available findSafePos was called. If that failed it spawned the vehicle in the debug zone. Calling findSafePos is no longer necessary since we are now using createVehicle "NONE".
177 lines
5.4 KiB
Plaintext
177 lines
5.4 KiB
Plaintext
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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// Test cannot lock while another player is nearby
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//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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//if(_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_104" call dayz_rollingMessages;};
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
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_qty = count _obj;
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_bos = 1;
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};
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if (_qty >= _qty_in) then {
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localize "str_epoch_player_105" call dayz_rollingMessages;
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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localize "str_epoch_player_106" call dayz_rollingMessages;
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};
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if (_finished) then {
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// Double check for items
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
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_qty = count _obj;
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};
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if (_qty >= _qty_in) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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_result = call epoch_generateKey;
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if (_result select 0) then {
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_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if(_removed == _qty_in) then {
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_dir = round(random 360);
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// Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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_location = getPosATL (_helipad select 0);
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} else {
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_location = [player] call FNC_GetPos;
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};
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//place vehicle spawn marker (local)
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
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_sign setPos _location;
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_location = [_sign] call FNC_GetPos;
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[_part_out,_sign] call fn_waitForObject;
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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format["Bought %3 for %1 %2, key added to toolbelt.",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
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} else {
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player removeMagazine (_result select 1);
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};
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} else {
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localize "str_epoch_player_107" call dayz_rollingMessages;
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};
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} else {
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_obj = _obj select 0;
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_okToSell = true;
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if(!local _obj) then {
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_okToSell = false;
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};
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if(_okToSell && !isNull _obj && alive _obj) then {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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} else {
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localize "str_epoch_player_245" call dayz_rollingMessages;
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};
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};
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{player removeAction _x} count s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
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};
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dayzTradeResult = nil;
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};
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};
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
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};
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};
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dayz_actionInProgress = false; |