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https://github.com/EpochModTeam/DayZ-Epoch.git
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Issue was: A. with locality, we were checking the wrong vehicle in one instance and B. with variable names, since we called local_setFuel and _vehicle was private already from the calling script we ran into an issue with duplicate variables causing the command to fail. local_setFuel doesnt really need any local variable so I removed them and this fixed the issue (script filters may need to be adjusted accordingly)
124 lines
3.7 KiB
Plaintext
124 lines
3.7 KiB
Plaintext
private ["_isVehicle","_configSrcVeh","_capacitySrc","_nameTextSrc","_started","_finished","_animState","_isMedic","_newFuel","_abort","_newFuelSrc","_canSize","_vehicle","_configVeh","_capacity","_nameText","_isOk","_vehicleSrc","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_24" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_isVehicle = false;
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_vehicleSrc = _this select 3;
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_abort = false;
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if(!(isNull _vehicleSrc)) then {
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_isVehicle = ((_vehicleSrc isKindOf "AllVehicles") && !(_vehicleSrc isKindOf "Man"));
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// If fuel source is vehicle get actual capacity
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_configSrcVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicleSrc);
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_capacitySrc = getNumber(_configSrcVeh >> "fuelCapacity");
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_nameTextSrc = getText(_configSrcVeh >> "displayName");
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};
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// Get all nearby vehicles within 30m
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_findNearestVehicles = nearestObjects [player, ["AllVehicles"], 30];
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_findNearestVehicle = [];
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{
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//diag_log ("FILL = " + str(_x) + " = " + str(_vehicleSrc));
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if ((alive _x) && {_x != _vehicleSrc} && {!(_x isKindOf "Man")}) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} count _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if(_IsNearVehicle >= 1) then {
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// select the nearest one
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_vehicle = _findNearestVehicle select 0;
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// Static vehicle fuel information
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_capacity = getNumber(_configVeh >> "fuelCapacity");
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_nameText = getText(_configVeh >> "displayName");
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_isOk = true;
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// perform fuel up
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while {_isOk} do {
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// qty to add per loop
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_canSize = (_capacity / 10);
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format[localize "str_epoch_player_131",_nameText] call dayz_rollingMessages;
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// alert zombies
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = false;
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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if ((vehicle player) == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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_abort = true;
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} else {
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if(_isVehicle) then {
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_newFuelSrc = ((((fuel _vehicleSrc) * _capacitySrc) - _canSize) / _capacitySrc);
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_newFuel = (((fuel _vehicle) * _capacity) + _canSize);
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if (_newFuelSrc > 0) then {
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if (local _vehicleSrc) then {
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[_vehicleSrc,_newFuelSrc] call local_setFuel;
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//_vehicleSrc setFuel _newFuelSrc;
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} else {
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PVDZ_send = [_vehicleSrc,"SetFuel",[_vehicleSrc,_newFuelSrc]];
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publicVariableServer "PVDZ_send";
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};
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if (_newFuel >= _capacity) then {_newFuel = 1; _abort = true;} else {_newFuel = (_newFuel / _capacity);};
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if (local _vehicle) then {
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[_vehicle,_newFuel] call local_setFuel;
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} else {
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PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
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publicVariableServer "PVDZ_send";
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};
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[player,"refuel",0,false] call dayz_zombieSpeak;
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format[localize "str_epoch_player_132",_nameText,round(_newFuel*100)] call dayz_rollingMessages;
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} else {
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_abort = true;
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};
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};
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};
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if(_abort) exitWith {};
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uiSleep 1;
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};
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} else {
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localize "str_epoch_player_27" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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