Files
DayZ-Epoch/SQF/dayz_code/actions/fill_nearestVehicle.sqf
icomrade e398250489 Fix refuel trucks, add upgraded trucks to array
Issue was:
A. with locality, we were checking the wrong vehicle in one instance and

B. with variable names, since we called local_setFuel and _vehicle was
private already from the calling script we ran into an issue with
duplicate variables causing the command to fail. local_setFuel doesnt
really need any local variable so I removed them and this fixed the
issue (script filters may need to be adjusted accordingly)
2016-11-16 14:53:17 -05:00

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private ["_isVehicle","_configSrcVeh","_capacitySrc","_nameTextSrc","_started","_finished","_animState","_isMedic","_newFuel","_abort","_newFuelSrc","_canSize","_vehicle","_configVeh","_capacity","_nameText","_isOk","_vehicleSrc","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_24" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_isVehicle = false;
_vehicleSrc = _this select 3;
_abort = false;
if(!(isNull _vehicleSrc)) then {
_isVehicle = ((_vehicleSrc isKindOf "AllVehicles") && !(_vehicleSrc isKindOf "Man"));
// If fuel source is vehicle get actual capacity
_configSrcVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicleSrc);
_capacitySrc = getNumber(_configSrcVeh >> "fuelCapacity");
_nameTextSrc = getText(_configSrcVeh >> "displayName");
};
// Get all nearby vehicles within 30m
_findNearestVehicles = nearestObjects [player, ["AllVehicles"], 30];
_findNearestVehicle = [];
{
//diag_log ("FILL = " + str(_x) + " = " + str(_vehicleSrc));
if ((alive _x) && {_x != _vehicleSrc} && {!(_x isKindOf "Man")}) exitWith {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
} count _findNearestVehicles;
_IsNearVehicle = count (_findNearestVehicle);
if(_IsNearVehicle >= 1) then {
// select the nearest one
_vehicle = _findNearestVehicle select 0;
// Static vehicle fuel information
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameText = getText(_configVeh >> "displayName");
_isOk = true;
// perform fuel up
while {_isOk} do {
// qty to add per loop
_canSize = (_capacity / 10);
format[localize "str_epoch_player_131",_nameText] call dayz_rollingMessages;
// alert zombies
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = false;
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
if ((vehicle player) == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
_abort = true;
} else {
if(_isVehicle) then {
_newFuelSrc = ((((fuel _vehicleSrc) * _capacitySrc) - _canSize) / _capacitySrc);
_newFuel = (((fuel _vehicle) * _capacity) + _canSize);
if (_newFuelSrc > 0) then {
if (local _vehicleSrc) then {
[_vehicleSrc,_newFuelSrc] call local_setFuel;
//_vehicleSrc setFuel _newFuelSrc;
} else {
PVDZ_send = [_vehicleSrc,"SetFuel",[_vehicleSrc,_newFuelSrc]];
publicVariableServer "PVDZ_send";
};
if (_newFuel >= _capacity) then {_newFuel = 1; _abort = true;} else {_newFuel = (_newFuel / _capacity);};
if (local _vehicle) then {
[_vehicle,_newFuel] call local_setFuel;
} else {
PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
publicVariableServer "PVDZ_send";
};
[player,"refuel",0,false] call dayz_zombieSpeak;
format[localize "str_epoch_player_132",_nameText,round(_newFuel*100)] call dayz_rollingMessages;
} else {
_abort = true;
};
};
};
if(_abort) exitWith {};
uiSleep 1;
};
} else {
localize "str_epoch_player_27" call dayz_rollingMessages;
};
dayz_actionInProgress = false;