Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/VSSVintorez.hpp

79 lines
1.9 KiB
C++

class VSS_vintorez;
class VSS_vintorez_DZE: VSS_vintorez
{
class OpticsModes
{
class Scope
{
cameraDir = "";
distanceZoomMax = 200;
distanceZoomMin = 200;
memoryPointCamera = "opticView";
opticsDisablePeripherialVision = 1;
opticsFlare = 1;
opticsID = 1;
opticsPPEffects[] = {
"OpticsCHAbera2",
"OpticsBlur3"
};
opticsZoomInit = 0.0623;
opticsZoomMax = 0.0623;
opticsZoomMin = 0.0623;
useModelOptics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100, 150, 200, 250, 300, 350, 400, 500, 600, 700, 800};
discreteDistanceInitIndex = 2;
};
class Ironsights: Scope
{
distanceZoomMax = 100;
distanceZoomMin = 100;
memoryPointCamera = "eye";
opticsDisablePeripherialVision = 0;
opticsFlare = 0;
opticsID = 2;
opticsPPEffects[] = {};
opticsZoomInit = 0.5;
opticsZoomMax = 1.1;
opticsZoomMin = 0.25;
useModelOptics = 0;
visionMode[] = {};
discreteDistance[] = {100, 150, 200, 220, 250, 270, 300, 320, 350, 370, 400, 420};
discreteDistanceInitIndex = 0;
};
};
class Single: Mode_SemiAuto
{
dispersion = 0.0018;
soundContinuous = 0;
reloadTime = 0.1;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 2;
minRangeProbab = 0.1;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 500;
maxRangeProbab = 0.05;
};
class Full: Mode_FullAuto
{
dispersion = 0.0018;
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 0;
minRangeProbab = 0.1;
midRange = 60;
midRangeProbab = 0.7;
maxRange = 100;
maxRangeProbab = 0.05;
};
magazines[] = {"20Rnd_9x39_SP5_VSS", "10Rnd_9x39_SP5_VSS"};
};