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It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com)
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*/
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/***********************************************************
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ASSIGN DAMAGE TO A UNIT.
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Called by "HandleDamage" vehicle Event Handler
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or by "PVCDZ_veh_SH" PV
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or by zombie_attack
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- Function fnc_veh_handleDam
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- [unit, selectionName, damage, source, projectile, broadcast] call fnc_veh_handleDam;
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- return : updated damage for that part
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broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
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************************************************************/
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private["_unit","_selection","_strH","_total","_damage","_needUpdate"];
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_unit = _this select 0;
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_selection = _this select 1;
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_total = _this select 2;
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if (_selection != "") then {
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_strH = "hit_" + _selection;
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} else {
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_strH = "totalDmg";
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};
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if (_total >= 0.98) then {
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_total = 1.0;
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};
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if (local _unit) then {
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if (_total > 0) then {
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_unit setVariable [_strH, _total, true];
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_unit setHit [_selection, _total];
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if (!isServer) then {
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PVDZ_obj_Save = [_unit,"damage"];
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publicVariableServer "PVDZ_obj_Save";
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} else {
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[_unit, "damage"] call server_updateObject;
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};
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};
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} else {
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//if ( (count _this > 5) AND {(_this select 5)}) then {
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// vehicle is not local to this client, ask the client which vehicle is local to set damage
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//_this resize 5; // delete "broadcast" boolean
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PVDZ_send = [_unit,"VehHandleDam",_this];
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publicVariableServer "PVDZ_send";
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//};
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};
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// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
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_total
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