mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
All server eventhandlers are group together now. dayz_server\eventHandlers\server_eventhandler.sqf
468 lines
16 KiB
Plaintext
468 lines
16 KiB
Plaintext
private ["_legacyStreamingMethod","_hiveLoaded","_timeStart","_i","_key","_result","_shutdown","_res","_myArray","_val","_status","_fileName","_lastFN",
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"_VehicleQueue","_vQty","_idKey","_type","_ownerID","_worldspace","_inventory","_damage","_storageMoney","_vector","_vecExists","_ownerPUID",
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"_wsCount","_ws2TN","_ws3TN","_dir","_posATL","_wsDone","_object","_doorLocked","_isPlot","_isTrapItem","_isSafeObject",
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"_weaponcargo","_magcargo","_backpackcargo","_weaponqty","_magqty","_backpackqty","_lockable","_codeCount","_codeCount","_isTrapItem","_xTypeName","_x1",
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"_isAir","_selection","_dam","_hitpoints","_fuel","_pos"];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
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if (!isNil "sm_done") exitWith {}; // prevent server_monitor be called twice (bug during login of the first player)
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sm_done = false;
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_legacyStreamingMethod = false; //use old object streaming method, more secure but will be slower and subject to the callExtension return size limitation.
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dayz_serverIDMonitor = [];
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dayz_versionNo = getText (configFile >> "CfgMods" >> "DayZ" >> "version");
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dayz_hiveVersionNo = getNumber (configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
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_hiveLoaded = false;
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_serverVehicleCounter = [];
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diag_log "HIVE: Starting";
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//Stream in objects
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/* STREAM OBJECTS */
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//Send the key
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_timeStart = diag_tickTime;
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for "_i" from 1 to 5 do {
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diag_log "HIVE: trying to get objects";
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_key = format["CHILD:302:%1:%2:",dayZ_instance, _legacyStreamingMethod];
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_result = _key call server_hiveReadWrite;
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if (typeName _result == "STRING") then {
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_shutdown = format["CHILD:400:%1:",(profileNamespace getVariable "SUPERKEY")];
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_res = _shutdown call server_hiveReadWrite;
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diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
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} else {
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diag_log ("HIVE: found "+str(_result select 1)+" objects" );
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_i = 99; // break
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};
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};
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if (typeName _result == "STRING") exitWith {
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diag_log "HIVE: Connection error. Server_monitor.sqf is exiting.";
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};
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diag_log "HIVE: Request sent";
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_myArray = [];
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_val = 0;
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_status = _result select 0; //Process result
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_val = _result select 1;
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if (_legacyStreamingMethod) then {
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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//Stream Objects
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diag_log ("HIVE: Commence Object Streaming...");
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for "_i" from 1 to _val do {
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_result = _key call server_hiveReadWriteLarge;
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_status = _result select 0;
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_myArray set [count _myArray,_result];
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};
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};
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} else {
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if (_val > 0) then {
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_fileName = _key call server_hiveReadWrite;
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_lastFN = profileNamespace getVariable["lastFN",""];
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profileNamespace setVariable["lastFN",_fileName];
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saveProfileNamespace;
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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_myArray = Call Compile PreProcessFile _fileName;
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_key = format["CHILD:302:%1:%2:",_lastFN, _legacyStreamingMethod];
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_result = _key call server_hiveReadWrite; //deletes previous object data dump
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};
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} else {
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if (_status == "ObjectStreamStart") then {
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profileNamespace setVariable ["SUPERKEY",(_result select 2)];
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_hiveLoaded = true;
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};
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};
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};
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//Stream objects first then load in the vehicles
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_VehicleQueue = [];
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_vQty = 0;
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diag_log ("HIVE: Streamed " + str(count _myArray) + " Objects.");
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// Don't spawn objects if no clients are online (createVehicle fails with Ref to nonnetwork object)
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if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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diag_log "All clients disconnected. Server_monitor.sqf is exiting.";
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};
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//spawn objects
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{
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//Parse Array
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_idKey = _x select 1;
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_type = _x select 2;
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_ownerID = _x select 3;
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_worldspace = _x select 4;
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_inventory = _x select 5;
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_damage = _x select 8;
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_storageMoney = _x select 9;
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if ((_type isKindOf "AllVehicles")) then {
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_VehicleQueue set [_vQty,_x];
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_vQty = _vQty + 1;
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} else {
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_dir = 90;
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_pos = [0,0,0];
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_wsDone = false;
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_wsCount = count _worldspace;
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//Vector building
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_vector = [[0,0,0],[0,0,0]];
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_vecExists = false;
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_ownerPUID = "0";
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call {
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if (_wsCount == 4) exitwith {
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_dir = _worldspace select 0;
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_posATL = _worldspace select 1;
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if (count _posATL == 3) then {
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_pos = _posATL;
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_wsDone = true;
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};
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_ws2TN = typename (_worldspace select 2);
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_ws3TN = typename (_worldspace select 3);
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if (_ws3TN == "STRING") then {
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_ownerPUID = _worldspace select 3;
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} else {
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if (_ws2TN == "STRING") then {
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_ownerPUID = _worldspace select 2;
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};
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};
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if (_ws2TN == "ARRAY") then {
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_vector = _worldspace select 2;
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_vecExists = true;
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} else {
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if (_ws3TN == "ARRAY") then {
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_vector = _worldspace select 3;
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_vecExists = true;
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};
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};
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};
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if (_wsCount == 3) exitwith {
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_dir = _worldspace select 0;
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_posATL = _worldspace select 1;
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if (count _posATL == 3) then {
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_pos = _posATL;
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_wsDone = true;
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};
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_ws2TN = typename (_worldspace select 2);
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_ws3TN = typename (_worldspace select 3);
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if (_ws2TN == "STRING") then {
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_ownerPUID = _worldspace select 2;
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} else {
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if (_ws2TN == "ARRAY") then {
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_vector = _worldspace select 2;
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_vecExists = true;
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};
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};
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};
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if (_wsCount == 2) then {
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_dir = _worldspace select 0;
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_posATL = _worldspace select 1;
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if (count _posATL == 3) then {
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_pos = _posATL;
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_wsDone = true;
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};
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};
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if (_wsCount < 2) exitwith {
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_worldspace set [count _worldspace, "0"];
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};
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};
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if (!_wsDone) then {
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if ((count _posATL) >= 2) then {
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_pos = [_posATL select 0,_posATL select 1,0];
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diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: %4",_idKey,_type,_worldspace,_pos];
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} else {
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diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: [0,0,0]",_idKey,_type,_worldspace];
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};
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};
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_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
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_object setDir _dir;
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_object setPosATL _pos;
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_object setDamage _damage;
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if (_vecExists) then {
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_object setVectorDirAndUp _vector;
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};
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_object enableSimulation false;
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_doorLocked = _type in DZE_DoorsLocked;
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_isPlot = _type == "Plastic_Pole_EP1_DZ";
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// prevent immediate hive write when vehicle parts are set up
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_object setVariable ["lastUpdate",diag_ticktime];
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_object setVariable ["ObjectID", _idKey, true];
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_object setVariable ["OwnerPUID", _ownerPUID, true];
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if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
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_object setVariable ["cashMoney", _storageMoney, true];
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};
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dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
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if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
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if (_type == "Base_Fire_DZ") then {_object spawn base_fireMonitor;};
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_isTrapItem = _object isKindOf "TrapItems";
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_isSafeObject = _type in DayZ_SafeObjects;
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//Dont add inventory for traps.
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if (!_isTrapItem) then {
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {
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if (_type in DZE_LockedStorage) then {
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// Do not send big arrays over network! Only server needs these
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_object setVariable ["WeaponCargo",(_inventory select 0),false];
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_object setVariable ["MagazineCargo",(_inventory select 1),false];
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_object setVariable ["BackpackCargo",(_inventory select 2),false];
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} else {
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_weaponcargo = _inventory select 0 select 0;
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_magcargo = _inventory select 1 select 0;
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_backpackcargo = _inventory select 2 select 0;
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_weaponqty = _inventory select 0 select 1;
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{_object addWeaponCargoGlobal [_x, _weaponqty select _foreachindex];} foreach _weaponcargo;
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_magqty = _inventory select 1 select 1;
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{if (_x != "CSGAS") then {_object addMagazineCargoGlobal [_x, _magqty select _foreachindex];};} foreach _magcargo;
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_backpackqty = _inventory select 2 select 1;
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{_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
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};
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} else {
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if (DZE_permanentPlot && _isPlot) then {
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_object setVariable ["plotfriends", _inventory, true];
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};
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if (DZE_doorManagement && _doorLocked) then {
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_object setVariable ["doorfriends", _inventory, true];
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};
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};
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};
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// Fix for leading zero issues on safe codes after restart
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_lockable = getNumber (configFile >> "CfgVehicles" >> _type >> "lockable");
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_codeCount = count (toArray _ownerID);
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call {
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if (_lockable == 4) exitwith {
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call {
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if (_codeCount == 3) exitwith {_ownerID = format["0%1",_ownerID];};
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if (_codeCount == 2) exitwith {_ownerID = format["00%1",_ownerID];};
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if (_codeCount == 1) exitwith {_ownerID = format["000%1",_ownerID];};
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};
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};
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if (_lockable == 3) exitwith {
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call {
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if (_codeCount == 2) exitwith {_ownerID = format["0%1",_ownerID];};
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if (_codeCount == 1) exitwith {_ownerID = format["00%1",_ownerID];};
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};
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};
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};
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_object setVariable ["CharacterID", _ownerID, true];
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if (_isSafeObject && !_isTrapItem) then {
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_object setVariable["memDir",_dir,true];
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if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{false}];
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} else {
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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};
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_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
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} else {
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_object enableSimulation true;
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};
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if (_isTrapItem) then {
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//Use inventory traps armed state
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{
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_xTypeName = typeName _x;
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if (_xTypeName == "ARRAY") then {
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_x1 = _x select 1;
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_object setVariable ["armed", _x1, true];
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} else {
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_object setVariable ["armed", _x, true];
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};
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} count _inventory;
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
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};
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} count _myArray;
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//spawn vehicles
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{
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//Parse Array
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_idKey = _x select 1;
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_type = _x select 2;
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_ownerID = _x select 3;
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_worldspace = _x select 4;
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_inventory = _x select 5;
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_hitPoints = _x select 6;
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_fuel = _x select 7;
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_damage = _x select 8;
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_storageMoney = _x select 9;
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_dir = 90;
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_pos = [0,0,0];
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_wsDone = false;
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_wsCount = count _worldspace;
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call {
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if (_wsCount == 2) exitwith {
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_dir = _worldspace select 0;
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_posATL = _worldspace select 1;
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if (count _posATL == 3) then {
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_pos = _posATL;
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_wsDone = true;
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};
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};
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if (_wsCount < 2) exitwith {
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_worldspace set [count _worldspace, "0"];
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};
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};
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if (!_wsDone) then {
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if ((count _posATL) >= 2) then {
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_pos = [_posATL select 0,_posATL select 1,0];
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diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: %4",_idKey,_type,_worldspace,_pos];
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} else {
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diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: [0,0,0]",_idKey,_type,_worldspace];
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};
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};
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_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
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_object setDir _dir;
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_object setPosATL _pos;
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_object setDamage _damage;
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_object enableSimulation false;
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// prevent immediate hive write when vehicle parts are set up
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_object setVariable ["lastUpdate",diag_ticktime];
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_object setVariable ["ObjectID", _idKey, true];
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if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
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_object setVariable ["cashMoney", _storageMoney, true];
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};
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dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
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if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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if (count _inventory > 0) then {
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_weaponcargo = _inventory select 0 select 0;
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_magcargo = _inventory select 1 select 0;
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_backpackcargo = _inventory select 2 select 0;
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_weaponqty = _inventory select 0 select 1;
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{_object addWeaponCargoGlobal [_x, _weaponqty select _foreachindex];} foreach _weaponcargo;
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_magqty = _inventory select 1 select 1;
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{if (_x != "CSGAS") then {_object addMagazineCargoGlobal [_x, _magqty select _foreachindex];};} foreach _magcargo;
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_backpackqty = _inventory select 2 select 1;
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{_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
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};
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_object setVariable ["CharacterID", _ownerID, true];
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_object setHit [_selection,_dam];
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} count _hitpoints;
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[_object,"damage"] call server_updateObject;
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_object setFuel _fuel;
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_object call fnc_veh_ResetEH;
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if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
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_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
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_object enableSimulation true;
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_object setVelocity [0,0,1];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
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} count _VehicleQueue;
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diag_log ("HIVE: Streamed " + str((count _myArray) -_vQty) + " Objects and " + str(_vQty) + " Vehicles.");
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diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds (unscheduled)",_val,diag_tickTime - _timeStart];
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// # END OF STREAMING #
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if (dayz_townGenerator) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf"; // Draw the pseudo random seeds
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};
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#ifndef OBJECT_DEBUG
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object_debug = false;
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#else
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object_debug = true;
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#endif
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execFSM "\z\addons\dayz_server\system\server_vehicleSync.fsm";
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execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
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execFSM "\z\addons\dayz_server\system\server_weather.fsm"; // new weather system for 1.0.7
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createCenter civilian;
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actualSpawnMarkerCount = 0;
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// count valid spawn markers, since different maps have different amounts
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for "_i" from 0 to 10 do {
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if ((getMarkerPos format["spawn%1",_i]) distance [0,0,0] > 0) then {
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actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
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} else {
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_i = 11; // exit since we did not find any further markers
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};
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};
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diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
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if (isDedicated) then {endLoadingScreen;};
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allowConnection = true;
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sm_done = true;
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publicVariable "sm_done";
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execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";
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if (_hiveLoaded) then {
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_serverVehicleCounter spawn {
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private ["_startTime","_cfgLootFile","_vehLimit"];
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// spawn_vehicles
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// Get all buildings and roads only once. Very taxing, but only on first startup
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_serverVehicleCounter = _this;
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_vehiclesToUpdate = [];
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_startTime = diag_tickTime;
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_buildingList = [];
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_cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings";
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{
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if (isClass (_cfgLootFile >> typeOf _x)) then {
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_buildingList set [count _buildingList,_x];
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};
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} count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
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_roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
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//diag_log format ["_serverVehicleCounter: %1",_serverVehicleCounter];
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_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
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if (_vehLimit > 0) then {
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diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
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for "_x" from 1 to _vehLimit do {call spawn_vehicles;};
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} else {
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diag_log "HIVE: Vehicle Spawn limit reached!";
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_vehLimit = 0;
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};
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if (dayz_townGenerator) then {
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// Vanilla town generator spawns debris locally on each client
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MaxDynamicDebris = 0;
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} else {
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// Epoch global dynamic debris
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diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
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for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
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};
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diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
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for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};
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|
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diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
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for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
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|
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diag_log format["HIVE: BENCHMARK - Server finished spawning %1 DynamicVehicles, %2 Debris, %3 SupplyCrates and %4 MineVeins in %5 seconds (scheduled)",_vehLimit,MaxDynamicDebris,MaxAmmoBoxes,MaxMineVeins,diag_tickTime - _startTime];
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|
|
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//Update gear last after all dynamic vehicles are created to save random loot to database (low priority)
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|
{[_x,"gear"] call server_updateObject} count _vehiclesToUpdate;
|
|
};
|
|
};
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