Files
DayZ-Epoch/SQF/dayz_server/system/server_monitor.sqf
AirwavesMan e2c88a4ec7 Group server side evenHandlers directly on server
All server eventhandlers are group together now.

dayz_server\eventHandlers\server_eventhandler.sqf
2020-11-19 15:13:09 +01:00

468 lines
16 KiB
Plaintext

private ["_legacyStreamingMethod","_hiveLoaded","_timeStart","_i","_key","_result","_shutdown","_res","_myArray","_val","_status","_fileName","_lastFN",
"_VehicleQueue","_vQty","_idKey","_type","_ownerID","_worldspace","_inventory","_damage","_storageMoney","_vector","_vecExists","_ownerPUID",
"_wsCount","_ws2TN","_ws3TN","_dir","_posATL","_wsDone","_object","_doorLocked","_isPlot","_isTrapItem","_isSafeObject",
"_weaponcargo","_magcargo","_backpackcargo","_weaponqty","_magqty","_backpackqty","_lockable","_codeCount","_codeCount","_isTrapItem","_xTypeName","_x1",
"_isAir","_selection","_dam","_hitpoints","_fuel","_pos"];
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
if (!isNil "sm_done") exitWith {}; // prevent server_monitor be called twice (bug during login of the first player)
sm_done = false;
_legacyStreamingMethod = false; //use old object streaming method, more secure but will be slower and subject to the callExtension return size limitation.
dayz_serverIDMonitor = [];
dayz_versionNo = getText (configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber (configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
_hiveLoaded = false;
_serverVehicleCounter = [];
diag_log "HIVE: Starting";
//Stream in objects
/* STREAM OBJECTS */
//Send the key
_timeStart = diag_tickTime;
for "_i" from 1 to 5 do {
diag_log "HIVE: trying to get objects";
_key = format["CHILD:302:%1:%2:",dayZ_instance, _legacyStreamingMethod];
_result = _key call server_hiveReadWrite;
if (typeName _result == "STRING") then {
_shutdown = format["CHILD:400:%1:",(profileNamespace getVariable "SUPERKEY")];
_res = _shutdown call server_hiveReadWrite;
diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
} else {
diag_log ("HIVE: found "+str(_result select 1)+" objects" );
_i = 99; // break
};
};
if (typeName _result == "STRING") exitWith {
diag_log "HIVE: Connection error. Server_monitor.sqf is exiting.";
};
diag_log "HIVE: Request sent";
_myArray = [];
_val = 0;
_status = _result select 0; //Process result
_val = _result select 1;
if (_legacyStreamingMethod) then {
if (_status == "ObjectStreamStart") then {
profileNamespace setVariable ["SUPERKEY",(_result select 2)];
_hiveLoaded = true;
//Stream Objects
diag_log ("HIVE: Commence Object Streaming...");
for "_i" from 1 to _val do {
_result = _key call server_hiveReadWriteLarge;
_status = _result select 0;
_myArray set [count _myArray,_result];
};
};
} else {
if (_val > 0) then {
_fileName = _key call server_hiveReadWrite;
_lastFN = profileNamespace getVariable["lastFN",""];
profileNamespace setVariable["lastFN",_fileName];
saveProfileNamespace;
if (_status == "ObjectStreamStart") then {
profileNamespace setVariable ["SUPERKEY",(_result select 2)];
_hiveLoaded = true;
_myArray = Call Compile PreProcessFile _fileName;
_key = format["CHILD:302:%1:%2:",_lastFN, _legacyStreamingMethod];
_result = _key call server_hiveReadWrite; //deletes previous object data dump
};
} else {
if (_status == "ObjectStreamStart") then {
profileNamespace setVariable ["SUPERKEY",(_result select 2)];
_hiveLoaded = true;
};
};
};
//Stream objects first then load in the vehicles
_VehicleQueue = [];
_vQty = 0;
diag_log ("HIVE: Streamed " + str(count _myArray) + " Objects.");
// Don't spawn objects if no clients are online (createVehicle fails with Ref to nonnetwork object)
if ((playersNumber west + playersNumber civilian) == 0) exitWith {
diag_log "All clients disconnected. Server_monitor.sqf is exiting.";
};
//spawn objects
{
//Parse Array
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
_worldspace = _x select 4;
_inventory = _x select 5;
_damage = _x select 8;
_storageMoney = _x select 9;
if ((_type isKindOf "AllVehicles")) then {
_VehicleQueue set [_vQty,_x];
_vQty = _vQty + 1;
} else {
_dir = 90;
_pos = [0,0,0];
_wsDone = false;
_wsCount = count _worldspace;
//Vector building
_vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";
call {
if (_wsCount == 4) exitwith {
_dir = _worldspace select 0;
_posATL = _worldspace select 1;
if (count _posATL == 3) then {
_pos = _posATL;
_wsDone = true;
};
_ws2TN = typename (_worldspace select 2);
_ws3TN = typename (_worldspace select 3);
if (_ws3TN == "STRING") then {
_ownerPUID = _worldspace select 3;
} else {
if (_ws2TN == "STRING") then {
_ownerPUID = _worldspace select 2;
};
};
if (_ws2TN == "ARRAY") then {
_vector = _worldspace select 2;
_vecExists = true;
} else {
if (_ws3TN == "ARRAY") then {
_vector = _worldspace select 3;
_vecExists = true;
};
};
};
if (_wsCount == 3) exitwith {
_dir = _worldspace select 0;
_posATL = _worldspace select 1;
if (count _posATL == 3) then {
_pos = _posATL;
_wsDone = true;
};
_ws2TN = typename (_worldspace select 2);
_ws3TN = typename (_worldspace select 3);
if (_ws2TN == "STRING") then {
_ownerPUID = _worldspace select 2;
} else {
if (_ws2TN == "ARRAY") then {
_vector = _worldspace select 2;
_vecExists = true;
};
};
};
if (_wsCount == 2) then {
_dir = _worldspace select 0;
_posATL = _worldspace select 1;
if (count _posATL == 3) then {
_pos = _posATL;
_wsDone = true;
};
};
if (_wsCount < 2) exitwith {
_worldspace set [count _worldspace, "0"];
};
};
if (!_wsDone) then {
if ((count _posATL) >= 2) then {
_pos = [_posATL select 0,_posATL select 1,0];
diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: %4",_idKey,_type,_worldspace,_pos];
} else {
diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: [0,0,0]",_idKey,_type,_worldspace];
};
};
_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
_object setDir _dir;
_object setPosATL _pos;
_object setDamage _damage;
if (_vecExists) then {
_object setVectorDirAndUp _vector;
};
_object enableSimulation false;
_doorLocked = _type in DZE_DoorsLocked;
_isPlot = _type == "Plastic_Pole_EP1_DZ";
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["OwnerPUID", _ownerPUID, true];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object setVariable ["cashMoney", _storageMoney, true];
};
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
if (_type == "Base_Fire_DZ") then {_object spawn base_fireMonitor;};
_isTrapItem = _object isKindOf "TrapItems";
_isSafeObject = _type in DayZ_SafeObjects;
//Dont add inventory for traps.
if (!_isTrapItem) then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {
if (_type in DZE_LockedStorage) then {
// Do not send big arrays over network! Only server needs these
_object setVariable ["WeaponCargo",(_inventory select 0),false];
_object setVariable ["MagazineCargo",(_inventory select 1),false];
_object setVariable ["BackpackCargo",(_inventory select 2),false];
} else {
_weaponcargo = _inventory select 0 select 0;
_magcargo = _inventory select 1 select 0;
_backpackcargo = _inventory select 2 select 0;
_weaponqty = _inventory select 0 select 1;
{_object addWeaponCargoGlobal [_x, _weaponqty select _foreachindex];} foreach _weaponcargo;
_magqty = _inventory select 1 select 1;
{if (_x != "CSGAS") then {_object addMagazineCargoGlobal [_x, _magqty select _foreachindex];};} foreach _magcargo;
_backpackqty = _inventory select 2 select 1;
{_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
};
} else {
if (DZE_permanentPlot && _isPlot) then {
_object setVariable ["plotfriends", _inventory, true];
};
if (DZE_doorManagement && _doorLocked) then {
_object setVariable ["doorfriends", _inventory, true];
};
};
};
// Fix for leading zero issues on safe codes after restart
_lockable = getNumber (configFile >> "CfgVehicles" >> _type >> "lockable");
_codeCount = count (toArray _ownerID);
call {
if (_lockable == 4) exitwith {
call {
if (_codeCount == 3) exitwith {_ownerID = format["0%1",_ownerID];};
if (_codeCount == 2) exitwith {_ownerID = format["00%1",_ownerID];};
if (_codeCount == 1) exitwith {_ownerID = format["000%1",_ownerID];};
};
};
if (_lockable == 3) exitwith {
call {
if (_codeCount == 2) exitwith {_ownerID = format["0%1",_ownerID];};
if (_codeCount == 1) exitwith {_ownerID = format["00%1",_ownerID];};
};
};
};
_object setVariable ["CharacterID", _ownerID, true];
if (_isSafeObject && !_isTrapItem) then {
_object setVariable["memDir",_dir,true];
if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
} else {
_object enableSimulation true;
};
if (_isTrapItem) then {
//Use inventory traps armed state
{
_xTypeName = typeName _x;
if (_xTypeName == "ARRAY") then {
_x1 = _x select 1;
_object setVariable ["armed", _x1, true];
} else {
_object setVariable ["armed", _x, true];
};
} count _inventory;
};
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
};
} count _myArray;
//spawn vehicles
{
//Parse Array
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
_worldspace = _x select 4;
_inventory = _x select 5;
_hitPoints = _x select 6;
_fuel = _x select 7;
_damage = _x select 8;
_storageMoney = _x select 9;
_dir = 90;
_pos = [0,0,0];
_wsDone = false;
_wsCount = count _worldspace;
call {
if (_wsCount == 2) exitwith {
_dir = _worldspace select 0;
_posATL = _worldspace select 1;
if (count _posATL == 3) then {
_pos = _posATL;
_wsDone = true;
};
};
if (_wsCount < 2) exitwith {
_worldspace set [count _worldspace, "0"];
};
};
if (!_wsDone) then {
if ((count _posATL) >= 2) then {
_pos = [_posATL select 0,_posATL select 1,0];
diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: %4",_idKey,_type,_worldspace,_pos];
} else {
diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: [0,0,0]",_idKey,_type,_worldspace];
};
};
_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
_object setDir _dir;
_object setPosATL _pos;
_object setDamage _damage;
_object enableSimulation false;
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
_object setVariable ["cashMoney", _storageMoney, true];
};
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
if (count _inventory > 0) then {
_weaponcargo = _inventory select 0 select 0;
_magcargo = _inventory select 1 select 0;
_backpackcargo = _inventory select 2 select 0;
_weaponqty = _inventory select 0 select 1;
{_object addWeaponCargoGlobal [_x, _weaponqty select _foreachindex];} foreach _weaponcargo;
_magqty = _inventory select 1 select 1;
{if (_x != "CSGAS") then {_object addMagazineCargoGlobal [_x, _magqty select _foreachindex];};} foreach _magcargo;
_backpackqty = _inventory select 2 select 1;
{_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
};
_object setVariable ["CharacterID", _ownerID, true];
_isAir = _object isKindOf "Air";
{
_selection = _x select 0;
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
_object setHit [_selection,_dam];
} count _hitpoints;
[_object,"damage"] call server_updateObject;
_object setFuel _fuel;
_object call fnc_veh_ResetEH;
if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
_object enableSimulation true;
_object setVelocity [0,0,1];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
} count _VehicleQueue;
diag_log ("HIVE: Streamed " + str((count _myArray) -_vQty) + " Objects and " + str(_vQty) + " Vehicles.");
diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds (unscheduled)",_val,diag_tickTime - _timeStart];
// # END OF STREAMING #
if (dayz_townGenerator) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf"; // Draw the pseudo random seeds
};
#ifndef OBJECT_DEBUG
object_debug = false;
#else
object_debug = true;
#endif
execFSM "\z\addons\dayz_server\system\server_vehicleSync.fsm";
execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
execFSM "\z\addons\dayz_server\system\server_weather.fsm"; // new weather system for 1.0.7
createCenter civilian;
actualSpawnMarkerCount = 0;
// count valid spawn markers, since different maps have different amounts
for "_i" from 0 to 10 do {
if ((getMarkerPos format["spawn%1",_i]) distance [0,0,0] > 0) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
_i = 11; // exit since we did not find any further markers
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
if (isDedicated) then {endLoadingScreen;};
allowConnection = true;
sm_done = true;
publicVariable "sm_done";
execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";
if (_hiveLoaded) then {
_serverVehicleCounter spawn {
private ["_startTime","_cfgLootFile","_vehLimit"];
// spawn_vehicles
// Get all buildings and roads only once. Very taxing, but only on first startup
_serverVehicleCounter = _this;
_vehiclesToUpdate = [];
_startTime = diag_tickTime;
_buildingList = [];
_cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings";
{
if (isClass (_cfgLootFile >> typeOf _x)) then {
_buildingList set [count _buildingList,_x];
};
} count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
_roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
//diag_log format ["_serverVehicleCounter: %1",_serverVehicleCounter];
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
if (_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {call spawn_vehicles;};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
_vehLimit = 0;
};
if (dayz_townGenerator) then {
// Vanilla town generator spawns debris locally on each client
MaxDynamicDebris = 0;
} else {
// Epoch global dynamic debris
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
};
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
diag_log format["HIVE: BENCHMARK - Server finished spawning %1 DynamicVehicles, %2 Debris, %3 SupplyCrates and %4 MineVeins in %5 seconds (scheduled)",_vehLimit,MaxDynamicDebris,MaxAmmoBoxes,MaxMineVeins,diag_tickTime - _startTime];
//Update gear last after all dynamic vehicles are created to save random loot to database (low priority)
{[_x,"gear"] call server_updateObject} count _vehiclesToUpdate;
};
};