mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
74 lines
3.1 KiB
C++
74 lines
3.1 KiB
C++
class MV22;
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class MV22_DZ : MV22 {
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accuracy = 1000;
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scope = public;
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displayName = $STR_VEH_NAME_MV22;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 20;
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transportMaxMagazines = 400;
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transportmaxbackpacks = 10;
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fuelCapacity = 6513;
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class DefaultEventhandlers;
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class EventHandlers: DefaultEventhandlers
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{
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killed = "_this call BIS_Effects_EH_Killed;";
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engine = "if (_this select 1) then {{_this select 0 animate [_x,0]} count ['engine_prop_1_1_turn','engine_prop_1_2_turn','engine_prop_1_3_turn','engine_prop_2_1_turn','engine_prop_2_2_turn','engine_prop_2_3_turn','engine_prop_1_1_close','engine_prop_1_3_close','engine_prop_2_1_close','engine_prop_2_2_close','pack_engine_1','pack_engine_2','turn_wing'];} else {_this select 0 setVariable ['engineOffTime',diag_tickTime,false];};"; //Unfold
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};
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class UserActions
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{
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//class Repair {ACTION_REPAIR; radius = 8;};
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//class Salvage {ACTION_SALVAGE; radius = 8;};
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class PushPlane {ACTION_PUSH;};
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class Fold {
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displayName = $STR_AM_PACK;
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displayNameDefault = $STR_AM_PACK;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'turn_wing' == 0} && {diag_tickTime - (this getVariable ['engineOffTime',0]) > 8}";
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statement = "{this animate [_x,1]} count ['engine_prop_1_1_turn','engine_prop_1_2_turn','engine_prop_1_3_turn','engine_prop_2_1_turn','engine_prop_2_2_turn','engine_prop_2_3_turn','engine_prop_1_1_close','engine_prop_1_3_close','engine_prop_2_1_close','engine_prop_2_2_close','pack_engine_1','pack_engine_2','turn_wing'];";
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};
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class Unfold {
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displayName = $STR_AM_UNPACK;
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displayNameDefault = $STR_AM_UNPACK;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'turn_wing' == 1}";
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statement = "{this animate [_x,0]} count ['engine_prop_1_1_turn','engine_prop_1_2_turn','engine_prop_1_3_turn','engine_prop_2_1_turn','engine_prop_2_2_turn','engine_prop_2_3_turn','engine_prop_1_1_close','engine_prop_1_3_close','engine_prop_2_1_close','engine_prop_2_2_close','pack_engine_1','pack_engine_2','turn_wing'];";
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};
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class OpenRamp {
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displayName = $STR_EPOCH_OPEN_RAMP;
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displayNameDefault = $STR_EPOCH_OPEN_RAMP;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "player == driver this && (this animationPhase 'ramp_bottom' == 0)";
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statement = "this animate ['ramp_top',1]; this animate ['ramp_bottom',1];";
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};
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class CloseRamp {
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displayName = $STR_EPOCH_CLOSE_RAMP;
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displayNameDefault = $STR_EPOCH_CLOSE_RAMP;
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priority = 0;
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position = "zamerny";
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showWindow = 0;
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radius = 1;
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onlyForPlayer = 1;
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condition = "player == driver this && (this animationPhase 'ramp_bottom' == 1)";
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statement = "this animate ['ramp_top',0]; this animate ['ramp_bottom',0];";
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};
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};
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};
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